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Course profile

Gaming Cultures (COMU2100)

Study period
Sem 1 2026
Location
St Lucia
Attendance mode
In Person

Course overview

Study period
Semester 1, 2026 (23/02/2026 - 20/06/2026)
Study level
Undergraduate
Location
St Lucia
Attendance mode
In Person
Units
2
Administrative campus
St Lucia
Coordinating unit
Communication & Arts School

In this course, students will undertake a critical interrogation of contemporary gaming cultures, exploring the ways in which the narrative structures, modes of play and representation in digital games immerse players in the cultural dynamics of technology, trial and contest. The course content explores the predominant genres, themes, objects and environments of gaming cultures, with an emphasis on critical analysis and the progressive evolution of digital games. Students will engage with the everyday, lived social experience of gaming and its contribution to our understanding of digital technology, ourselves and our engagement with others in the spaces created by games.

This course examines the structural, technical, and cultural components of games and gaming. Students will develop a range of critical skills to analyse games and gaming culture(s). Tutorials will provide opportunities for students to both practice their critical skills and to develop their creative skills.

Course contact

Course staff

Lecturer

Timetable

The timetable for this course is available on the UQ Public Timetable.

Additional timetable information

Whilst every effort is made to place students in their preferred activity, it is not always possible for a student to be enrolled in their tutorial of choice. If you require assistance, please ensure that you email timetabling.commarts@enquire.uq.edu.au from your UQ student email with: 

  • Your name 
  • Your student ID 
  • The course code 
  • A list of three tutorial preferences (in order of preference) 
  • Reason for the change – e.g. timetable clash, elite athlete status, SAP 

Teaching staff do not have access to change tutorials or help with timetables; all timetabling changes must be processed through the Timetabling Team. 

Aims and outcomes

This course aims to give students a critical vocabulary for the analysis of games and gaming culture(s), and the skills to apply that critical vocabulary to a range of games and para-gaming sites. Students will learn to approach games as designed systems that make meaning, and as cultural objects that circulate in various media ecosystems.

Learning outcomes

After successfully completing this course you should be able to:

LO1.

Understand the broad contours of the field of game studies and be able to situate your work within it

LO2.

Understand the cultural relevance and role of games and gaming, particularly digital games

LO3.

Critically interrogate the structures, aesthetics, narratives, ethics, and implications of games

LO4.

Critically analyse the communities and cultures that surrounds and support games

LO5.

Understand the relationships between games/gaming and various social/cultural identities

LO6.

Present yourself, your prior knowledge, and your learning goals in a succinct and professional manner

Assessment

Assessment summary

Category Assessment task Weight Due date
Presentation Me-In-A-Minute Video 10%

20/03/2026 4:00 pm

Quiz, Tutorial/ Problem Set In-tutorial writing and tests
  • In-person
30%

Week 4 - Week 12

Essay/ Critique, Presentation, Project Critical Play Video 40%

1/05/2026 4:00 pm

Portfolio, Reflection Whole of Course Reflection 20%

29/05/2026 4:00 pm

Assessment details

Me-In-A-Minute Video

Mode
Product/ Artefact/ Multimedia
Category
Presentation
Weight
10%
Due date

20/03/2026 4:00 pm

Learning outcomes
L06

Task description

Students will produce a short, one-minute video that introduces themselves to me. This is a low-stakes assignment that will give you some experience with "pitching" yourself and highlighting some of your interests and skills. It will also give you a practice run for uploading video assignments properly, which you will have to do again later in the course. A fuller description, including comprehensive grading criteria, is available in Blackboard at learn.uq.edu.au

Students enrolling late in the semester should contact the course co-ordinator.

This assessment task is to be completed in-person. The use of generative Artificial Intelligence (AI) or Machine Translation (MT) tools will not be permitted. Any attempted use of AI or MT may constitute student misconduct under the Student Code of Conduct.

Submission guidelines

Submit online via Blackboard

EchoVideo Submission 

This assignment will be submitted electronically via Blackboard and using EchoVideo. Before submitting any assignments for this course, you must ensure you have completed UQ's compulsory online Academic Integrity Tutorial. 

 Please visit this webpage for further advice on how to submit your EchoVideo

 When you successfully submit your assessment to EchoVideo, you will see text confirming your submission is complete. You will also receive an email confirmation message. 

Students are responsible for retaining evidence of submission by the due date for all assessment items, in the required form (e.g. screenshot, email, photo, and an unaltered copy of submitted work). 

If the submission was not successful: 

  • Note the error message (preferably take a screenshot).  
  • Go to your assignment page and see if it is possible to submit again. 
  • If you cannot submit again email your course coordinator immediately with the assignment attached. 
Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

In-tutorial writing and tests

  • In-person
Mode
Written
Category
Quiz, Tutorial/ Problem Set
Weight
30%
Due date

Week 4 - Week 12

Other conditions
Secure.

See the conditions definitions

Learning outcomes
L01, L02, L03, L04, L05

Task description

Each week from Week 4 to Week 12, students will undertake a secure, in-tutorial quiz/writing task. Tasks will be based on the readings, lecture, and/or tutorial activities for that week. Questions might ask students to recall and explain important concepts, to apply these concepts to concrete examples, or to interpret a stimulus presented in tutorial. Model questions and explicit grading criteria are available in Blackboard at learn.uq.edu.au. No additional materials (notes, computers, readings etc.) are permitted for this secure assessment. The highest 5 scores (of 8) will count toward the final grade. Note: These tasks will be paper-based and hand written.

This assessment task is to be completed in-person. The use of generative Artificial Intelligence (AI) or Machine Translation (MT) tools will not be permitted. Any attempted use of AI or MT may constitute student misconduct under the Student Code of Conduct.

Submission guidelines

Hand-written and submitted in tutorials. Students should bring a pen.

Deferral or extension

You cannot defer or apply for an extension for this assessment.

NO extension or deferral available. This assessment task is to be completed in person. Students are NOT able to apply for an extension via the Unitask portal for the presentation. Please contact your tutor/course coordinator directly to ask if alternative arrangements are available (provided you have well supported, genuine reasons).

Late submission

Late submission is not possible for this assessment.

Critical Play Video

Mode
Product/ Artefact/ Multimedia
Category
Essay/ Critique, Presentation, Project
Weight
40%
Due date

1/05/2026 4:00 pm

Learning outcomes
L01, L03, L04, L05

Task description

A full description, including referencing requirements for AI tools and a comprehensive grading rubric, is available in Blackboard at learn.uq.edu.au. You must consult the full assignment description on Blackboard.

For this assessment, you’ll perform an extended analysis of a video game of your choosing. You *must* discuss your choice of game with your tutor well in advance of the deadline, and it should be a game you are very familiar with *and* have easy access to. This task requires you to create a video featuring visuals of gameplay elements, and a voiceover that provides your critical commentary. The gameplay video *must* be your own. Your voiceover must be your own voice, and it should provide a detailed analysis of the visuals, and should draw on the tools and methods we have been studying in class. This task requires that you go well beyond description (e.g., what is happening in the game) and instead focus on analysis (e.g., what it means, how it works, why it matters, etc.). A strong analysis will use appropriate concepts from the course to put forward an argument about the game.

Students must upload the video, and a complete text transcript of the voiceover, via Blackboard.

A full description, including a comprehensive grading rubric, is available in Blackboard at learn.uq.edu.au. We will also spend time in tutorials preparing for and working on this assessment.

This task has been designed to be challenging, authentic and complex. Whilst students may use AI and/or MT technologies, successful completion of assessment in this course will require students to critically engage in specific contexts and tasks for which artificial intelligence will provide only limited support and guidance. A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct. To pass this assessment, students will be required to demonstrate detailed comprehension of their written submission independent of AI and MT tools. 

Submission guidelines

Submit video online via Blackboard

Submit script via TurnItIn on Blackboard

Note: you will have two separate submission links

TurnItIn Receipts: 

Assignments for this course will be submitted electronically via Blackboard and using TurnItIn. Before submitting any assignments for this course, you must ensure you have completed UQ's compulsory online Academic Integrity Tutorial. 

When you successfully submit your assessment to TurnItIn you will see text confirming your submission is complete, before being redirected to your Assignment inbox. On this page you can: 

  • View the name of the submitted file 
  • View date and time of the upload 
  • Resubmit your paper (if necessary) 
  • Download your submitted paper 
  • Download digital receipt. 

If you cannot see your submission in your Assignment inbox you should regard your submission as unsuccessful. Students are responsible for retaining evidence of submission by the due date for all assessment items, in the required form (e.g. screenshot, email, photo, and an unaltered copy of submitted work). 

If the submission was not successful: 

  • Note the error message (preferably take a screenshot).  
  • Go to your assignment page and see if it is possible to submit again. 
  • If you cannot submit again email your course coordinator immediately with the assignment attached. 

Please visit this webpage for further advice on how to submit your TurnItIn assignment

EchoVideo Submission 

This assignment will be submitted electronically via Blackboard and using EchoVideo. Before submitting any assignments for this course, you must ensure you have completed UQ's compulsory online Academic Integrity Tutorial. 

 Please visit this webpage for further advice on how to submit your EchoVideo

 When you successfully submit your assessment to EchoVideo, you will see text confirming your submission is complete. You will also receive an email confirmation message. 

Students are responsible for retaining evidence of submission by the due date for all assessment items, in the required form (e.g. screenshot, email, photo, and an unaltered copy of submitted work). 

If the submission was not successful:  

  • Note the error message (preferably take a screenshot).  
  • Go to your assignment page and see if it is possible to submit again. 
  • If you cannot submit again email your course coordinator immediately with the assignment attached. 
Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Whole of Course Reflection

Mode
Written
Category
Portfolio, Reflection
Weight
20%
Due date

29/05/2026 4:00 pm

Learning outcomes
L01, L02, L03, L04, L05

Task description

This task asks you reflect on how your thinking about games and gaming cultures has developed across the course. You will draw explicitly on your in-tutorial writing and your Critical Play Video to identify the concepts and questions that shaped your learning, the key contributions you made in tutorials, and to explain how your understanding changed over time. The focus here is on analysing your own intellectual development and making clear connections between what you've learned and *how* you've learned it. A full assignment description and comprehensive grading rubric is available on Blackboard at learn.uq.edu.au

This task has been designed to be challenging, authentic and complex. Whilst students may use AI and/or MT technologies, successful completion of assessment in this course will require students to critically engage in specific contexts and tasks for which artificial intelligence will provide only limited support and guidance. A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct. To pass this assessment, students will be required to demonstrate detailed comprehension of their written submission independent of AI and MT tools.

Submission guidelines

Submit via TurnItIn on Blackboard.

TurnItIn Receipts: 

Assignments for this course will be submitted electronically via Blackboard and using TurnItIn. Before submitting any assignments for this course you must ensure you have completed UQ's compulsory online Academic Integrity Tutorial. 

When you successfully submit your assessment to TurnItIn you will see text confirming your submission is complete, before being redirected to your Assignment inbox. On this page you can: 

  • View the name of the submitted file 
  • View date and time of the upload 
  • Resubmit your paper (if necessary) 
  • Download your submitted paper 
  • Download digital receipt. 

If you cannot see your submission in your Assignment inbox you should regard your submission as unsuccessful. Students are responsible for retaining evidence of submission by the due date for all assessment items, in the required form (e.g. screenshot, email, photo, and an unaltered copy of submitted work). 

If the submission was not successful: 

  • Note the error message (preferably take a screenshot).  
  • Go to your assignment page and see if it is possible to submit again. 
  • If you cannot submit again email your course coordinator immediately with the assignment attached. 

Please visit this webpage for further advice on how to submit your TurnItIn assignment

Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Course grading

Full criteria for each grade is available in the Assessment Procedure.

Grade Cut off Percent Description
1 (Low Fail) 0 - 24

Absence of evidence of achievement of course learning outcomes.

2 (Fail) 25 - 44

Minimal evidence of achievement of course learning outcomes.

3 (Marginal Fail) 45 - 49

Demonstrated evidence of developing achievement of course learning outcomes

4 (Pass) 50 - 64

Demonstrated evidence of functional achievement of course learning outcomes.

5 (Credit) 65 - 74

Demonstrated evidence of proficient achievement of course learning outcomes.

6 (Distinction) 75 - 84

Demonstrated evidence of advanced achievement of course learning outcomes.

7 (High Distinction) 85 - 100

Demonstrated evidence of exceptional achievement of course learning outcomes.

Additional course grading information

  • Where fractional marks occur in the calculation of the final grade, a mark of x.5% or greater will be rounded up to (x+1)%. A percentage mark of less than x.5% will be rounded down to x%.  
  • Where no assessable work is received, a Grade of X will apply.

Supplementary assessment

Supplementary assessment is available for this course.

Additional assessment information

  • Further information regarding the assessment, including marking criteria and/or marking rubrics are available in the ‘Assessment’ folder in Blackboard for this course. 
  • Marks Cannot Be Changed After Being Released: Marks are not open to negotiation with course staff. If you wish to discuss the feedback you have received, you should make an appointment to speak with the Course Coordinator. 
  • Assessment Re-mark: If you are considering an Assessment Re-mark, please follow the link to important information you should consider before submitting a request. 
  • Integrity Pledge: Assignments for this course will be submitted electronically via Blackboard and using Turnitin. Before submitting any assignments for this course, you must ensure you have completed UQ's compulsory online Academic Integrity Modules.ᅠIn uploading an assignment via Turnitin you are certifying that it is your original work, that it has not been copied in whole or part from another person or source except where this is properly acknowledged, and that it has not in whole or part been previously submitted for assessment in any other course at this or any other university. 
  • Withholding marks prior to finalisation of grades: Per UQ Assessment Procedures – Release of Assessment Item Marks and Grades: The final assessment item and the marks for the assessment item are to be released only after the final grade for the course has been released.

Learning resources

You'll need the following resources to successfully complete the course. We've indicated below if you need a personal copy of the reading materials or your own item.

Library resources

Find the required and recommended resources for this course on the UQ Library website.

Additional learning resources information

Students should bring pen and paper to tutorials.

Learning activities

The learning activities for this course are outlined below. Learn more about the learning outcomes that apply to this course.

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Learning period Activity type Topic
Week 1

(23 Feb - 01 Mar)

Lecture

Week 1: Lecture

Why Games Matter: Play, Flow, and the Discipline of Game Studies

Learning outcomes: L02

Tutorial

Week 1: NO TUTORIALS

Tutorials start in Week 2

Week 2

(02 Mar - 08 Mar)

Lecture

Week 2: Lecture

Understanding Game Mechanics and Experience: Core Concepts

Learning outcomes: L01, L03

Tutorial

Week 2: Tutorials begin this week

Learning outcomes: L01, L03, L06

Week 3

(09 Mar - 15 Mar)

Lecture

Week 3: Lecture

Developing Your Analytic Vocabulary I: Game Analysis Methods

Learning outcomes: L01, L03

Tutorial

Week 3: Tutorial

Learning outcomes: L01, L03, L06

Week 4

(16 Mar - 22 Mar)

Lecture

Week 4: Lecture

Developing Your Analytic Vocabulary II: Connecting Games to Media and Culture

Learning outcomes: L04

Tutorial

Week 4: Tutorial

Learning outcomes: L04, L06

Week 5

(23 Mar - 29 Mar)

Lecture

Week 5: Lecture

Cultural Analysis 1: Decolonizing Play

Learning outcomes: L04, L05

Tutorial

Week 5: Tutorial

Learning outcomes: L04, L05

Week 6

(30 Mar - 05 Apr)

No student involvement (Breaks, information)

Week 6: No Lecture, No tutorial

Mid-sem break

(06 Apr - 12 Apr)

No student involvement (Breaks, information)

Mid-Semester Break

Week 7

(13 Apr - 19 Apr)

Lecture

Week 7: Lecture

Cultural Analysis 2: Feminist and Queer Approaches

Learning outcomes: L04, L05

Tutorial

Week 7: Tutorial

Learning outcomes: L04, L05

Week 8

(20 Apr - 26 Apr)

Lecture

Week 8: Lecture

Cultural Analysis 3: Class and Labour in Games

Learning outcomes: L04, L05

Tutorial

Week 8: Tutorial

Learning outcomes: L04, L05

Week 9

(27 Apr - 03 May)

Lecture

Week 9: Lecture

The Games Industry

Learning outcomes: L03, L04

Tutorial

Week 9: Tutorial

Learning outcomes: L03, L04

Week 10

(04 May - 10 May)

Lecture

Week 10: Lecture

Gamification

Learning outcomes: L03, L04

Tutorial

Week 10: Tutorial

Learning outcomes: L03, L04

Week 11

(11 May - 17 May)

Lecture

Week 11: Lecture

AI in Gaming

Learning outcomes: L04, L05

Tutorial

Week 11: Tutorial

Learning outcomes: L04, L05

Week 12

(18 May - 24 May)

Lecture

Week 12: Lecture

Global Gaming

Learning outcomes: L04, L05

Tutorial

Week 12: Tutorial

Consultation sessions for final projects

Learning outcomes: L04, L05

Week 13

(25 May - 31 May)

No student involvement (Breaks, information)

Week 13: NO LECTURE OR TUTORIAL

Policies and procedures

University policies and procedures apply to all aspects of student life. As a UQ student, you must comply with University-wide and program-specific requirements, including the:

Learn more about UQ policies on my.UQ and the Policy and Procedure Library.

Course guidelines

Communication Expectations 

While you are a student at UQ, all communication must be conducted according to the UQ Student Code of Conduct. The UQ Library has a helpful Communicate and collaborate online module.  

  • Email is the primary way for you to send messages to, and receive information from, the School and our staff.  
  • You must use your UQ email address (not a private address) to communicate with staff.   
  • You should add a clear subject line, including course code, and a 2-3 word statement.  
  • You can send email at any time, however please do not expect responses outside normal working hours (Monday to Friday from ~8am to ~5pm).  
  • Emails that constitute bullying, harassment or discrimination against staff contravene the Student Code of Conduct. Emails like this will be reported to the University, and the matter will be pursued as misconduct.