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Course profile

Gaming Cultures (COMU2100)

Study period
Sem 1 2025
Location
St Lucia
Attendance mode
In Person

Course overview

Study period
Semester 1, 2025 (24/02/2025 - 21/06/2025)
Study level
Undergraduate
Location
St Lucia
Attendance mode
In Person
Units
2
Administrative campus
St Lucia
Coordinating unit
Communication & Arts School

In this course, students will undertake a critical interrogation of contemporary gaming cultures, exploring the ways in which the narrative structures, modes of play and representation in digital games immerse players in the cultural dynamics of technology, trial and contest. The course content explores the predominant genres, themes, objects and environments of gaming cultures, with an emphasis on critical analysis and the progressive evolution of digital games. Students will engage with the everyday, lived social experience of gaming and its contribution to our understanding of digital technology, ourselves and our engagement with others in the spaces created by games.

This course examines the structural, technical, and cultural components of games and gaming. Students will develop a range of critical skills to analyse games and gaming culture(s). Tutorials will provide opportunities for students to practice their critical skills, and to develop creative skills in gamification and prototyping.

Course contact

Course staff

Lecturer

Tutor

Timetable

The timetable for this course is available on the UQ Public Timetable.

Additional timetable information

Whilst every effort is made to place students in their preferred activity, it is not always possible for a student to be enrolled in their tutorial of choice. If you require assistance, please ensure that you email timetabling.commarts@enquire.uq.edu.au from your UQ student email with: 

  • Your name 
  • Your student ID 
  • The course code 
  • A list of three tutorial preferences (in order of preference) 
  • Reason for the change – e.g. timetable clash, elite athlete status, SAP 

Teaching staff do not have access to change tutorials or help with timetables; all timetabling changes must be processed through the Timetabling Team. 

Aims and outcomes

This course aims to give students a critical vocabulary for the analysis of games and gaming culture(s), and the skills to apply that critical vocabulary to a range of games and para-gaming sites. Building from that intellectual and critical foundation, students will learn a variety of gamification strategies and practice their application to case studies.

Learning outcomes

After successfully completing this course you should be able to:

LO1.

Understand the broad contours of the field of game studies and be able to situate your work within it

LO2.

Understand the cultural relevance and role of games and gaming, particularly digital games

LO3.

Critically interrogate the structures, aesthetics, narratives, ethics, and implications of games

LO4.

Critically analyse the communities and cultures that surrounds and support games

LO5.

Understand the role that games play within larger media and technology ecosystems

LO6.

Understand the relationships between games/gaming and various social/cultural identities

LO7.

Understand games as systems and critically analyse those systems

LO8.

Generate gamification prototypes

LO9.

Present yourself, your prior knowledge, and your learning foals in a succinct and professional manner

Assessment

Assessment summary

Category Assessment task Weight Due date
Presentation Me-In-A-Minute Video 10%

21/03/2025 4:00 pm

Quiz Weekly Quizzes
  • Online
15%

Week 4 - Week 12

Students must undertake the quiz before the Tuesday lecture. Please refer to the task description for detailed due date/submission information.

Presentation Critical Play Video 40%

17/04/2025 4:00 pm

Project Gamification Project 35%

30/05/2025 4:00 pm

Assessment details

Me-In-A-Minute Video

Mode
Product/ Artefact/ Multimedia
Category
Presentation
Weight
10%
Due date

21/03/2025 4:00 pm

Task description

Students will produce a short, one-minute video that introduces themselves to me. This is a low-stakes assignment that will give you some experience with "pitching" yourself and highlighting some of your interests and skills. It will also give you a practice run for uploading video assignments properly, which you will have to do again later in the course. We will spend some time in our first tutorial working on these and exploring possible platforms. A fuller description, including comprehensive grading criteria, is available in Blackboard.

This assessment task evaluates students' abilities, skills and knowledge without the aid of Artificial Intelligence (AI). Students are advised that the use of AI technologies to develop responses is strictly prohibited and may constitute student misconduct under the Student Code of Conduct. Students are permitted to use Machine Translation (MT) to assist with their work, but must not copy text directly from MT tools. All use of MT must be properly acknowledged.

Students enrolling late in the semester should contact the course co-ordinator.

Submission guidelines

Submit online via Blackboard and Echo360.

Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Weekly Quizzes

  • Online
Mode
Written
Category
Quiz
Weight
15%
Due date

Week 4 - Week 12

Students must undertake the quiz before the Tuesday lecture. Please refer to the task description for detailed due date/submission information.

Task description

Each week *where we have a lecture* from Teaching Week 4 onward begins with a quiz. 

Students must undertake the quiz before the Tuesday lecture. If you attempt the quiz before the lecture, you may then retake the quiz as many times as you like after the lecture until that Friday at 13:00.

Here is breakdown of the first two weeks, as examples. This schedule continues for each week that we have a lecture.

Mar 17-21 2025 (Week 4)

  • Quiz must be attempted between Fri Mar 14, 13:00 -- Tue Mar 18, 9:00
  • Lecture Occurs Tues Mar 18 9:00 - 10:00
  • If, and only if, you have at least one attempt at the quiz (even 0%), then Tue Mar 18, 10:00 to Fri Mar 21, 13:00 retake the quiz as many times as you want 

Mar 24-28 2025 (Week 5)

  • Quiz must be attempted between Fri Mar 21, 13:00 -- Tues Mar 25, 9:00
  • Lecture Occurs Tues Mar 25, 9:00 - 10:00
  • If you have at least one attempt before the lecture Tue Mar 25 10:00 - Fri Mar 28 13:00 retake the quiz as many times as you want 

** All time AEST (Brisbane time)

NB if you do not attempt the quiz before the Tuesday lecture, you will be locked out of any additional attempts. (The system will automatically time you out at exactly 9 am on Tuesdays, so be sure you hit “SUBMIT” before then, even if you are not finished.) I will not re-set the quiz for you if you miss the deadline, and you will receive a mark of zero for that week only.

Only your highest mark each week will count, whether it is on the original test or the retest. Just like in games, mastery comes with practice, and those who play the most will usually be the most successful. The quiz is based on the required and recommended readings for that week, and all answers can be found either in the required readings or in the lecture. All quizzes that you currently have access to will be visible in Blackboard.

The purpose of this assignment is to "prime" you for the readings, the lecture, and the tutorial.

Students are permitted to use Machine Translation (MT) to assist with their work, but must not copy text directly from MT tools. All use of MT must be properly acknowledged.

Submission guidelines

Online via Blackboard

Deferral or extension

You cannot defer or apply for an extension for this assessment.

Late submission

Late submission is not possible for this assessment.

Critical Play Video

Mode
Product/ Artefact/ Multimedia
Category
Presentation
Weight
40%
Due date

17/04/2025 4:00 pm

Task description

A full description, including referencing requirements for AI tools and a comprehensive grading rubric, is available in Blackboard at learn.uq.edu.au. You must consult the full assignment description on Blackboard.

For this assessment, you’ll perform an extended analysis of a video game of your choosing. You *must* discuss your choice of game with your tutor well in advance of the deadline, and it should be a game you are very familiar with *and* have easy access to. This tasks requires you to create a video featuring visuals of gameplay elements, and a voiceover that provides your critical commentary. You may use some still images in the video, but you must use at least some game play footage as well. The gameplay video *must* be your own. Your voiceover should provide a detailed analysis of the visuals, and should draw on the tools and methods we have been studying in class. This task requires that you go well beyond description (e.g., what is happening in the game) and instead focus on analysis (e.g., what it means, how it works, why it matters, etc.). A solid analysis will combine: 1) medium-specific and genre-specific reading practices; 2) critical theories and methods appropriate to the game; 3) a clear definition of the concept(s) that it is using. 

Students must upload the video, and a complete text transcript of the voiceover, via Blackboard.

A full description, including referencing requirements for AI tools and a comprehensive grading rubric, is available in Blackboard at learn.uq.edu.au. We will also spend time in tutorials preparing for and working on this assessment.

A note on using generative AI in this assessment: This task has been designed to be challenging, authentic and complex. Whilst students may use AI technologies, successful completion of assessment in this course will require students to critically engage in specific contexts and tasks for which artificial intelligence will provide only limited support and guidance.

A failure to reference AI use may constitute student misconduct under the Student Code of Conduct.

To pass this assessment, students will be required to demonstrate detailed comprehension of their written submission independent of AI tools.

Please note that specific rules how you may use AI and how you must document it can be found on Blackboard.

Students are permitted to use Machine Translation (MT) to assist with their work, but must not copy text directly from MT tools. All use of MT must be properly acknowledged.

Submission guidelines

Submit video online via Blackboard and Echo360.

Submit script via TurnItIn on Blackboard.

TurnItIn Receipts: 

Assignments for this course will be submitted electronically via Blackboard and using TurnItIn. Before submitting any assignments for this course, you must ensure you have completed UQ's compulsory online Academic Integrity Tutorial. 

When you successfully submit your assessment to TurnItIn you will see text confirming your submission is complete, before being redirected to your Assignment inbox. On this page you can: 

  • View the name of the submitted file 
  • View date and time of the upload 
  • Resubmit your paper (if necessary) 
  • Download your submitted paper 
  • Download digital receipt. 

If you cannot see your submission in your Assignment inbox you should regard your submission as unsuccessful. Students are responsible for retaining evidence of submission by the due date for all assessment items, in the required form (e.g. screenshot, email, photo, and an unaltered copy of submitted work). 

If the submission was not successful: 

  • Note the error message (preferably take a screenshot).  
  • Go to your assignment page and see if it is possible to submit again. 
  • If you cannot submit again email your course coordinator immediately with the assignment attached. 

Please visit this webpage for further advice on how to submit your TurnItIn assignment

Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Gamification Project

Mode
Written
Category
Project
Weight
35%
Due date

30/05/2025 4:00 pm

Task description

Students will undertake a gamification project based on a fictional case study and client. A full description, including components and possible cases, and a comprehensive grading rubric, will be available on Blackboard.

Note: We will spend parts of our final four tutorials working on this assessment.

A note on using generative AI in this assessment: This task has been designed to be challenging, authentic and complex. Whilst students may use AI technologies, successful completion of assessment in this course will require students to critically engage in specific contexts and tasks for which artificial intelligence will provide only limited support and guidance.

A failure to reference AI use may constitute student misconduct under the Student Code of Conduct.

To pass this assessment, students will be required to demonstrate detailed comprehension of their written submission independent of AI tools.

Students are permitted to use Machine Translation (MT) to assist with their work, but must not copy text directly from MT tools. All use of MT must be properly acknowledged.

Submission guidelines

Submit via TurnItIn on Blackboard.

TurnItIn Receipts: 

Assignments for this course will be submitted electronically via Blackboard and using TurnItIn. Before submitting any assignments for this course you must ensure you have completed UQ's compulsory online Academic Integrity Tutorial. 

When you successfully submit your assessment to TurnItIn you will see text confirming your submission is complete, before being redirected to your Assignment inbox. On this page you can: 

  • View the name of the submitted file 
  • View date and time of the upload 
  • Resubmit your paper (if necessary) 
  • Download your submitted paper 
  • Download digital receipt. 

If you cannot see your submission in your Assignment inbox you should regard your submission as unsuccessful. Students are responsible for retaining evidence of submission by the due date for all assessment items, in the required form (e.g. screenshot, email, photo, and an unaltered copy of submitted work). 

If the submission was not successful: 

  • Note the error message (preferably take a screenshot).  
  • Go to your assignment page and see if it is possible to submit again. 
  • If you cannot submit again email your course coordinator immediately with the assignment attached. 

Please visit this webpage for further advice on how to submit your TurnItIn assignment

Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Course grading

Full criteria for each grade is available in the Assessment Procedure.

Grade Cut off Percent Description
1 (Low Fail) 0 - 24

Absence of evidence of achievement of course learning outcomes.

2 (Fail) 25 - 44

Minimal evidence of achievement of course learning outcomes.

3 (Marginal Fail) 45 - 49

Demonstrated evidence of developing achievement of course learning outcomes

4 (Pass) 50 - 64

Demonstrated evidence of functional achievement of course learning outcomes.

5 (Credit) 65 - 74

Demonstrated evidence of proficient achievement of course learning outcomes.

6 (Distinction) 75 - 84

Demonstrated evidence of advanced achievement of course learning outcomes.

7 (High Distinction) 85 - 100

Demonstrated evidence of exceptional achievement of course learning outcomes.

Additional course grading information

  • Where fractional marks occur in the calculation of the final grade, a mark of x.5% or greater will be rounded up to (x+1)%. A percentage mark of less than x.5% will be rounded down to x%.  
  • Where no assessable work is received, a Grade of X will apply.

Supplementary assessment

Supplementary assessment is available for this course.

Additional assessment information

  • Further information regarding the assessment, including marking criteria and/or marking rubrics are available in the ‘Assessment’ folder in Blackboard for this course. 
  • Marks Cannot Be Changed After Being Released: Marks are not open to negotiation with course staff. If you wish to discuss the feedback you have received, you should make an appointment to speak with the Course Coordinator. 
  • Assessment Re-mark: If you are considering an Assessment Re-mark, please follow the link to important information you should consider before submitting a request. 
  • Integrity Pledge: Assignments for this course will be submitted electronically via Blackboard and using Turnitin. Before submitting any assignments for this course, you must ensure you have completed UQ's compulsory online Academic Integrity Modules.ᅠIn uploading an assignment via Turnitin you are certifying that it is your original work, that it has not been copied in whole or part from another person or source except where this is properly acknowledged, and that it has not in whole or part been previously submitted for assessment in any other course at this or any other university. 
  • Withholding marks prior to finalisation of grades: Per UQ Assessment Procedures – Release of Assessment Item Marks and Grades: The final assessment item and the marks for the assessment item are to be released only after the final grade for the course has been released.

Learning resources

You'll need the following resources to successfully complete the course. We've indicated below if you need a personal copy of the reading materials or your own item.

Library resources

Find the required and recommended resources for this course on the UQ Library website.

Learning activities

The learning activities for this course are outlined below. Learn more about the learning outcomes that apply to this course.

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Learning period Activity type Topic
Week 1

(24 Feb - 02 Mar)

Lecture

Week 1: Lecture

Why Games Matter: Play, Flow, and the Discipline of Game Studies

Tutorial

Week 1: NO TUTORIALS

Tutorials start in Week 2

Week 2

(03 Mar - 09 Mar)

Lecture

Week 2: Lecture

Understanding Game Mechanics and Experience: Core Concepts

Tutorial

Week 2: Tutorials begin this week

Week 3

(10 Mar - 16 Mar)

Lecture

Week 3: Lecture

Developing Your Analytic Vocabulary I: Game Analysis Methods

Tutorial

Week 3: Tutorial

Week 4

(17 Mar - 23 Mar)

Lecture

Week 4: Lecture

Developing Your Analytic Vocabulary II: Connecting Games to Media and Culture

Tutorial

Week 4: Tutorial

Week 5

(24 Mar - 30 Mar)

Lecture

Week 5: Lecture

Cultural Analysis 1: Decolonizing Play

Tutorial

Week 5: Tutorial

Week 6

(31 Mar - 06 Apr)

Lecture

Week 6: Lecture

Cultural Analysis 2: Feminist and Queer Approaches

Tutorial

Week 6: Tutorial

Week 7

(07 Apr - 13 Apr)

Lecture

Week 7: Lecture

Cultural Analysis 3: Class and Labour in Games

Tutorial

Week 7: Tutorial

Week 8

(14 Apr - 20 Apr)

No student involvement (Breaks, information)

Week 8: NO LECTURE OR TUTORIAL

Mid-sem break

(21 Apr - 27 Apr)

No student involvement (Breaks, information)

Mid-Semester Break

Week 9

(28 Apr - 04 May)

Lecture

Week 9: Lecture

Gamification and Game Design Theory

Tutorial

Week 9: Tutorial

Week 10

(05 May - 11 May)

Lecture

Week 10: Lecture

Gamification Frameworks and Elements

Tutorial

Week 10: Tutorial

Week 11

(12 May - 18 May)

Lecture

Week 11: Lecture

Gamification Ethics

Tutorial

Week 11: Tutorial

Week 12

(19 May - 25 May)

Lecture

Week 12: Lecture

The Games Industry

Tutorial

Week 12: Tutorial

Consultation sessions for final projects

Week 13

(26 May - 01 Jun)

No student involvement (Breaks, information)

Week 13: NO LECTURE OR TUTORIAL

Policies and procedures

University policies and procedures apply to all aspects of student life. As a UQ student, you must comply with University-wide and program-specific requirements, including the:

Learn more about UQ policies on my.UQ and the Policy and Procedure Library.

Course guidelines

Communication Expectations 

While you are a student at UQ, all communication must be conducted according to the UQ Student Code of Conduct. The UQ Library has a helpful Communicate and collaborate online module.  

  • Email is the primary way for you to send messages to, and receive information from, the School and our staff.  
  • You must use your UQ email address (not a private address) to communicate with staff.   
  • You should add a clear subject line, including course code, and a 2-3 word statement.  
  • You can send email at any time, however please do not expect responses outside normal working hours (Monday to Friday from ~8am to ~5pm).  
  • Emails that constitute bullying, harassment or discrimination against staff contravene the Student Code of Conduct. Emails like this will be reported to the University, and the matter will be pursued as misconduct.