Course overview
- Study period
- Semester 2, 2025 (28/07/2025 - 22/11/2025)
- Study level
- Undergraduate
- Location
- St Lucia
- Attendance mode
- In Person
- Units
- 2
- Administrative campus
- St Lucia
- Coordinating unit
- Elec Engineering & Comp Science School
This course introduces students to studio-based learning and the Design Computing studio stream. Students work in small teams to design, iterate and implement user-centred design computing projects. Consolidating skills and knowledge from prior studies, students will move through concept and proposal to develop their designs using interactive technologies, keeping in mind the human and ethical impacts of their work. Through their individual work and the team project, students will begin to develop important skills such as problem solving, project management, team collaboration and design communication.
This course introduces students to the design process as it relates to the domain of interaction design and information technology. Students will be able to apply their understanding of technology, coding, and design, gained in previous courses such as DECO1400 and CSSE1001 to an iterative design project. Working in small teams, students will follow an iterative, user-centred design process to design and prototype interactive solutions in response to a given brief. Students will be introduced to methods and skills for the generation, refinement, and implementation of their solutions, including critical reflection, project scoping, and ethical impact analysis. Students will develop the ability to communicate design ideas effectively, identify different design approaches, and assess the impact and outcomes of these approaches on both their users and society as a whole. Additionally, they will gain skills in managing team-based projects, including conflict resolution and effective collaboration skills. These skills will be applicable in future studio subjects, including Design Computing Studio 2 and 3. At the end of the semester, students will present their work to teaching staff and peers at a final tradeshow.
This year the course has been decoupled from the postgraduate offering and the assumed background has been adjusted to reflect undergraduate pathways.
Course requirements
Assumed background
It is expected that students will have completed DECO1400 Introduction to Web Design prior to enrolling in this course. Students will be utilising and extending on the knowledge gained in that course in their design computing project work. It is expected that students are taking this course in their 2nd or 3rd semester of study.
Prerequisites
You'll need to complete the following courses before enrolling in this one:
DECO1400
Companion or co-requisite courses
You'll need to complete the following courses at the same time:
CSSE1001
Incompatible
You can't enrol in this course if you've already completed the following:
DECO7180
Course contact
Course staff
Lecturer
Timetable
The timetable for this course is available on the UQ Public Timetable.
Additional timetable information
This course has 5 scheduled contact hours per student, each week. Studio and practical attendance are recorded. Students can expect to spend an additional 5 hours per week on assessment work.
Students are expected to participate fully in all class activities:
Studios (3 hours)
- introduces theory and practical design-related content to be explored through in-class exercises and applied in the team project; team mentoring and progress check-ins and project-based presentations.
- Studios commence in Week 1
Practicals (2 hours)
- develops individual design and technical skills through in-class exercises for use in the team project; provision of support for individual team project tasks.
- Practicals commence in week 1
Self-study (approx 5 hours)—students ᅠare expected to continue work outside scheduled class times on course activities, team project work and self-directed learning related to the project and individual portfolio.
End of Semester Tradeshow (Week 12 Studio)
Teams will demonstrate their final projects at an in-class tradeshow. All teams are required to be present for the entire 3 hours of the tradeshow. This is an in-person tradeshow for all students in the DECO1800 course. Please ensure this date is in your diary and you have cleared all other commitments.
Aims and outcomes
This course aims to:
- Introduce students to the studio class format, allowing them to apply theoretical knowledge in a practical, project-based setting.
- Allow students to collaborate effectively in multi-disciplinary teams on a design computing project while introducing key techniques for project management and teamwork.
- Develop students’ ability to communicate effectively across multiple formats, including visual, oral, and written methods.
- Develop students’ ability to critically analyse and reflect on their design projects, allowing them to assess their work and identify areas for improvement.
- Develop students' understanding of ethical considerations in design, encouraging them to assess the societal, cultural, and moral impacts of their work.
Learning outcomes
After successfully completing this course you should be able to:
LO1.
Analyse and propose design computing solutions that aligns with the objectives and constraints of a project brief.
LO2.
Understand key course concepts and studio workflow and apply those principles in an iterative development process.
LO3.
Apply design and technical skills within a multidisciplinary team to build a proof-of-concept prototype.
LO4.
Apply critical thinking to reflect on and analyse the development and outcome of a project, considering how well they align with user needs and the project brief.
LO5.
Recognise ethical implications of design decisions and describe their potential impact on users, communities, and stakeholders.
LO6.
Apply teamwork and communication strategies to collaborate effectively, resolve conflict, and contribute to shared project goals.
LO7.
Present design decisions, design process and outcomes clearly through visual, oral and written communication.
Assessment
Assessment summary
Category | Assessment task | Weight | Due date |
---|---|---|---|
Notebook/ Logbook, Participation/ Student contribution, Reflection |
Studio Design Journal
|
2 |
Week 1 - Week 13 Final updates before 5pm. 31/10/2025
Regular updates are essential: You are required to post consistently from Week 1 to Week 13. Topics & activities to be included in the journal will be signposted in class. It is expected that posts will incorporate evidence such as photographs to document work completed. Weekly deadline: Each week's entry must be completed and submitted by midday the day before your next scheduled studio class. This allows teaching staff sufficient time to review your submissions. Final deadline for updates: to the Studio Design Journal is 5pm Friday Week 13. |
Computer Code, Creative Production/ Exhibition, Essay/ Critique, Practical/ Demonstration, Presentation, Product/ Design, Project, Reflection |
Design Computing Project (Team)
|
5 |
Proposal - Presentation in studio class 26/08/2025 8:00 am Proposal - slides, including response to feedback due to Blackboard 29/08/2025 5:00 pm Work-in-Progress - Demonstration in studio class 23/09/2025 8:00 am Work-in-Progress - Response to feedback & plan for completion document, including link to work-in-progress due to Blackboard. 26/09/2025 5:00 pm Final Tradeshow - Demonstration of project in studio class 21/10/2025 8:00 am Final Tradeshow - Project Debrief Report, including link to prototype due to Blackboard. 31/10/2025 5:00 pm
Presentations for milestones 1 & 2 take place during the timetabled studio session, with documentation due at the end of the week. Tradeshow takes place during the timetabled studio session in week 12, with final documentation submission at the end of Week 13. |
Presentation, Portfolio |
Portfolio (Individual)
|
3 |
10/11/2025 1:00 pm
Final deadline for updates to the Portfolio is 1:00pm Monday Exam Week 1 See Portfolio Presentation & Interview item for information on when the critique sessions will occur. |
Presentation, Reflection |
Portfolio Presentation & Interview (Individual)
|
Pass/Fail |
10/11/2025 -
Portfolio Presentation & Interview sessions will take place Monday to Wednesday in Exam Week 1. Sign-up for sessions will be available from Week 12 to assist student planning around exams. Students will need to produce valid UQ identification before commencing their presentation. |
A hurdle is an assessment requirement that must be satisfied in order to receive a specific grade for the course. Check the assessment details for more information about hurdle requirements.
Assessment details
Studio Design Journal
- Hurdle
- In-person
- Mode
- Activity/ Performance, Written
- Category
- Notebook/ Logbook, Participation/ Student contribution, Reflection
- Weight
- 2
- Due date
Week 1 - Week 13
Final updates before 5pm. 31/10/2025
Regular updates are essential: You are required to post consistently from Week 1 to Week 13. Topics & activities to be included in the journal will be signposted in class. It is expected that posts will incorporate evidence such as photographs to document work completed.
Weekly deadline: Each week's entry must be completed and submitted by midday the day before your next scheduled studio class. This allows teaching staff sufficient time to review your submissions.
Final deadline for updates: to the Studio Design Journal is 5pm Friday Week 13.
- Other conditions
- Student specific, Longitudinal.
- Learning outcomes
- L01, L02, L04, L05, L07
Task description
Students will maintain a record of learning in the course, documenting and reflecting on in-class activities, team process, and design project work. During the studio and practical sessions, students will undertake design, theory and technical exercises that apply to the team project. Students will document the outcomes of these exercises in their design journal. The primary aim of this journal is to help students develop good design and research practice. By regularly documenting design activity and thinking, students cultivate the ability to critically analyse design decisions, learn from experiences, and refine design approaches. Journals are not meant to be polished, final works rather they should capture in-the-moment thinking, documenting work as it happens and as such, it is appropriate for them to be messy in presentation.
These journal pages will be reviewed by the teaching team on a regular basis as part of weekly report-back in class to make sure that all students are making regular updates. If you are not updating your page regularly, this will trigger a closer engagement with the teaching team to make sure that you are not putting yourself at risk of failing the associated hurdle.
Journal entries will be viewable only by the student posting them and members of the teaching team.
To pass the hurdle for the Studio Design Journal, students must ensure they have posted a design opportunity to their journal by the end of week 3. The requirements for this post will be discussed in studio. The purpose of this post is to demonstrate your early engagement with the broad topic of the course and to provide you discussion points around project direction with teammates.
Machine Translation (MT) may support students in completing this assessment task. Students may appropriately use MT in completing this assessment task. Students must clearly reference any use of MT in each instance. A failure to reference MT use may constitute student misconduct under the Student Code of Conduct.
Generative AI may be used to assist in post structure, or for improving language / grammar but should not be used to generate the text or content for journal posts. Students are asked to critically engage in specific contexts and tasks for which artificial intelligence will provide only limited support and guidance. Students must clearly reference any use of AI in each instance. A failure to reference AI use may constitute student misconduct under the Student Code of Conduct.
A guide to appropriate MT/AI usage and acknowledgement is available on Blackboard.
Hurdle requirements
Students must gain a passing grade for the individual Studio Design Journal to receive a higher than passing grade for the course. Failure to achieve a passing grade for the Studio Design Journal will result in the overall grade for the course being capped at 4. Students must gain an overall passing grade for the individual assessment (Studio Design Journal + Portfolio) to pass the course. Failure to achieve an overall passing grade for the individual assessment will result in an overall fail for the course with the grade capped at 3.Submission guidelines
Online submission via OneNote Class Notebook accessible through Microsoft Teams or directly in OneNote. All entries are time-stamped. For accurate time-keeping, please enter a new note each time you have an update for the journal rather than editing one single entry for the whole semester.
Deferral or extension
You cannot defer or apply for an extension for this assessment.
This assessment is developed and iterated on with students needing to act on regular formative feedback over the semester. This is to support the development of genuine reflective practice in the assessment and enable students to learn skills required in standard industry design practice.
If there are exceptional circumstances, an exemption may be approved and may involve submitting/discussing your work as it stands. Exemptions must be requested as an extension with a note specifying exemption via my.UQ.
Late submission
You will receive a mark of 0 if this assessment is submitted late.
100% Late Penalty after 1 hour grace period. The one-hour grace period is recorded from the time the submission is due.
Consistent with industry practice where late submission of documentation etc is not accepted, the stated late penalty applies.
This has been approved by the Associate Dean (Academic)
Design Computing Project (Team)
- Identity Verified
- Team or group-based
- In-person
- Mode
- Activity/ Performance, Oral, Product/ Artefact/ Multimedia, Written
- Category
- Computer Code, Creative Production/ Exhibition, Essay/ Critique, Practical/ Demonstration, Presentation, Product/ Design, Project, Reflection
- Weight
- 5
- Due date
Proposal - Presentation in studio class 26/08/2025 8:00 am
Proposal - slides, including response to feedback due to Blackboard 29/08/2025 5:00 pm
Work-in-Progress - Demonstration in studio class 23/09/2025 8:00 am
Work-in-Progress - Response to feedback & plan for completion document, including link to work-in-progress due to Blackboard. 26/09/2025 5:00 pm
Final Tradeshow - Demonstration of project in studio class 21/10/2025 8:00 am
Final Tradeshow - Project Debrief Report, including link to prototype due to Blackboard. 31/10/2025 5:00 pm
Presentations for milestones 1 & 2 take place during the timetabled studio session, with documentation due at the end of the week.
Tradeshow takes place during the timetabled studio session in week 12, with final documentation submission at the end of Week 13.
- Other conditions
- Student specific.
- Learning outcomes
- L01, L02, L03, L04, L05, L06, L07
Task description
Students will work in small teams to design and prototype a design computing solution to a given brief over the semester.
To support team and project progress, there will be 3 key milestones for the project:
- Proposal Presentation
- Presentation of proposed project direction in studio class in Week 5
- Submission of slides + response to feedback Friday Week 5
- Work-in-Progress Demonstration
- Demonstration of work-in-progress in studio class in Week 9
- Submission of link to work, response to feedback and plan for completion Friday Week 9
- Final Tradeshow
- Tradeshow demonstration of proof-of-concept prototype in studio class Week 12
- Project Debrief Report due Week 13
Grading and feedback on milestones 1 & 2 will be formative, intended to provide students with an understanding of the quality of their work against the criteria, and to inform and support their subsequent work to refine and improve their project based on the feedback. The overall grade for the project will be considered holistically, examining work across the whole lifetime of the project, but with an emphasis in particular on the endpoint and on the quality of the process followed to get there.
This task has been designed to be challenging, authentic and complex. Whilst students may use AI and/or MT technologies, successful completion of assessment in this course will require students to critically engage in specific contexts and tasks for which artificial intelligence will provide only limited support and guidance. A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct. To pass this assessment, students will be required to demonstrate detailed comprehension of their written submission independent of AI and MT tools.
Second assessment sequence approved by the Associate Dean (Academic)
Submission guidelines
Project documents will be submitted via Blackboard. Presentations and demonstrations will take place during the scheduled studio session.
Deferral or extension
You cannot defer or apply for an extension for this assessment.
Extensions for groupwork are typically not available as this impacts on all members of the team.
However, if a group encounters extraordinary difficulties in meeting a deadline, they should contact the Course Coordinator in advance of the due date.
Groups will be asked to meet with the Course Coordinator, and be prepared to present their work, as it stands.
Late submission
You will receive a mark of 0 if this assessment is submitted late.
Project documents: 100% Late Penalty after 1 hour grace period. The one-hour grace period is recorded from the time the submission is due.
Oral Team Presentation: 100% Late Penalty. No grace period.
Consistent with industry practice around late submission of documentation and around presentations to clients/industry partners, the 100% late penalty applies.
This has been approved by the Associate Dean (Academic)
Portfolio (Individual)
- Hurdle
- Identity Verified
- In-person
- Mode
- Oral, Product/ Artefact/ Multimedia
- Category
- Presentation, Portfolio
- Weight
- 3
- Due date
10/11/2025 1:00 pm
Final deadline for updates to the Portfolio is 1:00pm Monday Exam Week 1
See Portfolio Presentation & Interview item for information on when the critique sessions will occur.
- Other conditions
- Student specific, Secure.
- Learning outcomes
- L01, L02, L03, L04, L05, L07
Task description
Students will generate a portfolio presenting key learning insights from the semester, and specific work the student completed for the team project. Using their design journal to evidence their claims, students will present their portfolio to teaching staff in Exam Week 1.
Students will have 3-5 minutes to present the highlights from the portfolio as a precursor to a 5 -7 minute Q&A session with teaching staff. Questions will focus on understanding the contributions the student made to the team project and their learning in the course. Students will focus reflections on the work they have completed through course activities, through self-directed learning and through the project - reflecting on their role in the success (or failure) of the team project. The portfolio artefact will be used to evidence the work they have done. Students will select key evidence from their Studio Design journal and team project submissions to present individual work in the broader context of the team project.
The audience for the portfolio will be diverse. The portfolio itself is a design artefact. It is important that appropriate thought is given to it’s appearance, functionality, and usability. It is recommended that students capture key reflections & contributions following each project milestone.
Use of MT/AI Tools for producing the Portfolio document
Machine Translation (MT) may support students in producing the portfolio document itself. Students may appropriately use MT in producing the portfolio document. Students must clearly reference any use of MT in each instance. A failure to reference MT use may constitute student misconduct under the Student Code of Conduct.
Generative AI may be used to assist in portfolio structure, or for improving language / grammar but should not be used to generate the text or content for the portfolio. Students must clearly reference any use of AI in each instance. A failure to reference AI use may constitute student misconduct under the Student Code of Conduct.
A guide to appropriate MT/AI usage and acknowledgement is available on Blackboard.
Hurdle requirements
In order to pass the Portfolio, students must gain at least a Pass for both the Portfolio AND Portfolio Presentation & Interview. If students do not pass the interview, the grade for this assessment item will be capped at a Fail (2) regardless of the grade given for the Portfolio. Students must gain an overall passing grade for the individual assessment (Studio Design Journal + Portfolio) to pass the course. Failure to achieve an overall passing grade for the individual assessment will result in an overall fail for the course with the grade capped at 3.Submission guidelines
Online submission via OneNote Class Notebook via the Portfolio section accessible through Microsoft Teams or directly in OneNote.
Deferral or extension
You may be able to apply for an extension.
The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.
Students who have approved extensions for the portfolio must contact the course coordinator immediately, as the Portfolio Presentation & Interview that forms the secure part of this assessment will need to be rescheduled accordingly.
Failure to attend the portfolio presentation & interview, even with an approved extension will result in a failing grade for the portfolio.
Late submission
A penalty of 1 grade for each 24 hour period from time submission is due will apply for up to 7 days. After 7 days you will receive a mark of 0.
Portfolio Presentation & Interview (Individual)
- Hurdle
- Identity Verified
- In-person
- Mode
- Oral
- Category
- Presentation, Reflection
- Weight
- Pass/Fail
- Due date
10/11/2025 -
Portfolio Presentation & Interview sessions will take place Monday to Wednesday in Exam Week 1. Sign-up for sessions will be available from Week 12 to assist student planning around exams. Students will need to produce valid UQ identification before commencing their presentation.
- Other conditions
- Secure.
- Learning outcomes
- L01, L02, L04, L05, L07
Task description
This item forms the secure element of the Portfolio task.
Use of MT/AI Tools for the Portfolio presentation & interview
This assessment task is to be completed in-person. The use of generative Artificial Intelligence (AI) or Machine Translation (MT) tools will not be permitted. Any attempted use of AI or MT may constitute student misconduct under the Student Code of Conduct.
Hurdle requirements
In order to pass the Portfolio, students must gain at least a Pass for both the Portfolio AND Portfolio Presentation & Interview. If students do not pass the interview, the grade for the Portfolio assessment item will be capped at a Fail (2).Submission guidelines
Deferral or extension
You cannot defer or apply for an extension for this assessment.
Students who have approved extensions for the portfolio must inform the course coordinator immediately, as the Portfolio Presentation & Interview will need to be rescheduled accordingly.
Failure to attend the portfolio presentation & interview, even with an approved extension will result in a failing grade for the portfolio.
Students who have submitted their portfolio and are unable to attend their scheduled presentation/interview due to significant extenuating circumstances will have one opportunity to reschedule - pending course coordinator approval. Please contact the course coordinator as soon it becomes clear you will not be able to attend.
Late submission
You will receive a mark of 0 if this assessment is submitted late.
Consistent with industry practice around presentations to clients/industry partners, no late submissions will be accepted and a 100% late penalty applies.
This has been approved by the Associate Dean (Academic)
Students who have submitted their portfolio and are unable to attend their scheduled presentation/interview due to significant extenuating circumstances will have one opportunity to reschedule - pending course coordinator approval. Please contact the course coordinator as soon it becomes clear you will not be able to attend.
Course grading
Full criteria for each grade is available in the Assessment Procedure.
Grade | Description |
---|---|
1 (Low Fail) |
Absence of evidence of achievement of course learning outcomes. Course grade description: Fails to demonstrate most or all of the basic requirements of the course. Achieves a grade of Low Fail (1) for each graded assessment item OR achieves an average grade of Low Fail (1) across all graded assessment items. |
2 (Fail) |
Minimal evidence of achievement of course learning outcomes. Course grade description: Inability to apply knowledge and skills to the design, proposal and development of design computing projects. Demonstrates clear deficiencies in understanding and applying fundamental concepts; communicates information or ideas in ways that are frequently incomplete or confusing and give little attention to the conventions of the discipline. Achieves a grade of Fail (2) for each graded assessment item OR achieves an average grade of Fail (2) across all graded assessment items. |
3 (Marginal Fail) |
Demonstrated evidence of developing achievement of course learning outcomes Course grade description: Emerging ability to apply knowledge and skills to the design, proposal and development of design computing projects. Demonstrates a superficial or partial or faulty understanding of the fundamental concepts of the field of study and limited ability to apply these concepts; presents undeveloped or inappropriate or unsupported arguments; communicates information or ideas with lack of clarity and inconsistent adherence to the conventions of the discipline. Achieves a grade of Marginal Fail (3) for each graded assessment item OR achieves an average grade of Marginal Fail (3) across all graded assessment items. OR fails to meet the individual pass hurdles by failing to achieve an overall passing grade across the individual assessment items (Studio Design Journal & Portfolio Critique). |
4 (Pass) |
Demonstrated evidence of functional achievement of course learning outcomes. Course grade description: Acceptable application of knowledge and skills to the design, proposal and development of design computing projects. Demonstrates adequate understanding and application of the fundamental concepts of the field of study; develops routine arguments or decisions and provides acceptable justification; communicates information and ideas adequately in terms of the conventions of the discipline. Achieves a grade of Pass (4) for each graded assessment item OR achieves an average grade of Pass (4) across all graded assessment items AND an overall passing grade across the individual assessment items. |
5 (Credit) |
Demonstrated evidence of proficient achievement of course learning outcomes. Course grade description: Effective application of knowledge and skills to the design, proposal and development of design computing projects. Demonstrates substantial understanding of fundamental concepts of the field of study and ability to apply these concepts in a variety of contexts; develops or adapts convincing arguments and provides coherent justification; communicates information and ideas clearly and fluently in terms of the conventions of the discipline. Achieves a grade of Credit (5) for each graded assessment item OR achieves an average grade of Credit (5) across all graded assessment items AND an overall passing grade across the individual assessment items. |
6 (Distinction) |
Demonstrated evidence of advanced achievement of course learning outcomes. Course grade description: Extensive application of knowledge and skills to the design, proposal and development of design computing projects. As for Credit, with frequent evidence of originality in defining and analysing issues or problems and in creating solutions; uses a level, style and means of communication appropriate to the discipline and the audience. Achieves a grade of Distinction (6) for each graded assessment item OR achieves an average grade of Distinction (6) across all graded assessment items AND an overall passing grade across the individual assessment items. |
7 (High Distinction) |
Demonstrated evidence of exceptional achievement of course learning outcomes. Course grade description: Original, novel and/or creative application of knowledge and skills to the design, proposal and development of design computing projects. As for Distinction, with consistent evidence of substantial originality and insight in identifying, generating and communicating competing arguments, perspectives or problem-solving approaches; critically evaluates problems, their solutions and implications. Achieves a grade of High Distinction (7) for each graded assessment item OR achieves an average grade of High Distinction (7) across all graded assessment items. AND an overall passing grade across the individual assessment items. |
Additional course grading information
Hurdles in this course
Students must gain at least a Pass for both the Portfolio AND Portfolio Presentation & Interview to pass the Portfolio assessment. If students do not pass the interview, the grade for the Portfolio assessment item will be capped at a Fail (2) regardless of the grade given for the Portfolio.
Students must gain an overall passing grade for the individual assessment items (Studio Design Journal + Portfolio) to pass the course. Failure to achieve an overall passing grade for the individual assessment will result in an overall fail for the course with the grade capped at 3.
Students must gain a passing grade for the individual Studio Design Journal in order to receive a higher than passing grade for the course. Failure to achieve a passing grade for the Journal will result in the overall grade for the course being capped at 4.
Identity verified assessment
Studio teaching staff actively monitor individual participation throughout the semester and are aware of the degree to which students are contributing to the team projects. To pass this course, students must achieve a passing grade overall for the individual assessment items. One purpose of the individual assessment items is to provide evidence of individual contributions to team outcomes - students who are unable to demonstrate their contribution to the team outputs risk failing the course with an overall grade capped at 3 by not meeting this requirement. Regular updates to the Studio Design Journal are required to support evidence that students are reporting on their own work. Any student who does not update their Studio Design Journal with an appropriate frequency will be asked to provide evidence of the work that they have been doing in a face-to-face session with a member of the teaching team. Failure to do so will be considered a failure of the individual Studio Design Journal assessment with the outcome as above.
Team-based Assessment
All team members are required to provide meaningful contributions to the central concept being developed, and equally all team members need to contribute across the communication components of the assessment (for example documentation, reports, presentations etc). Where it is evident that a team member has contributed ONLY to the communication components and has had little to no meaningful input into the project concept & its development, the course coordinator reserves the right to adjust individual grades accordingly. In such circumstances, it is also likely that these team members will not have any appropriate work to report on in their Portfolio and will therefore be at high risk of failing the course overall.
For team-based assessment items, teams are expected to deveop effective conflict resolution strategies at the outset of the project to enable them to deal with situations where the workload is not shared equitably (the information about Maintaining your Team in UQ Working in Teams: A Practical Guide may be useful in planning this). Studio teaching staff are available to assist with conflict resolution if necessary. Team performance reviews will be conducted during the team project to enable individuals to comment on team progress and morale. The purpose of the team performance review is to appraise the individual contributions to the team, team effectiveness and attitudes - both for indications of conflict and to recognise high-performing teams. The results of these will, along with teaching staff observations, be used to support teams through conflict resolution. Ultimately the course coordinator reserves the right to vary group marks for each group member in the event of varied contributions to the team effort.
Qualitative Grading:
Grades for assessment during the semester will identify your work as being of a particular standard from the following list:
- No assessable work received (X) - applies to late or non-submission of assessment items.
- Low Fail (1) - absence of evidence of achievement of assessment outcomes.
- Fail (2) - minimal evidence of achievement of assessment outcomes.
- Marginal Fail (3) - demonstrated evidence of developing achievement of assessment outcomes.
- Pass (4) - demonstrated evidence of functional achievement of assessment outcomes.
- Credit (5) - demonstrated evidence of proficient achievement of assessment outcomes.
- Distinction (6) - demonstrated evidence of advanced achievement of assessment learning outcomes.
- High Distinction (7) - demonstrated evidence of exceptional achievement of assessment learning outcomes.
Within each grade category, there may be a further qualifier of + or - to indicate that the work is respectively at the upper or lower bounds of the category. These grades map directly to the standard UQ Grade descriptors (see Part H in the Assessment Procedure linked above). It is recommended that you read the descriptors and example criteria that are associated with each of the UQ grade standards.
Note, that percentages or numerical marks are not required in grading assessment or for calculating grade cut-offs. Percentage cut-offs are primarily employed in courses that utilise quantitative (numerical based) methods for marking. Qualitative grading, such as used here, uses a standards-based approach to grading. It is important to pay attention the wording used in the grade descriptors.
Calculation of Final Grade:
The final grade for the course will be initially constructed from the individual grades according to assessment weightings; and calculated as a weighted average of your assessment grades, using the same formula as used for calculating your GPA. In this case, U equals the weighting for that particular assessment item, and G equal to the grade for the assessment item. In this course, the graded assessment items are Studio Design Journal, Design Computing Project and Portfolio.
Example 1:
The overall team design project grade is either the average across two formative plus final summative grade, or equal to the final summative grade, whichever is higher. This example illustrates an instance where the Team Design Project final grade is determined by the grade given for Final Tradeshow as it is the higher.
If a student receives the following grades:
- Studio Design Journal - Weighting x 1 - Pass (4)
- Design Computing Project - Weighting x 3
- Milestone 1: Proposal - Fail (2)
- Milestone 2: Work-in-progress Demonstration - Pass (4)
- Final Tradeshow - Distinction (6)
- Average across milestones - Pass (4)
- Final Team Project - Distinction (6)
- Portfolio - Weighting x 1 - Credit (5)
Your final grade will be calculated as:
- (4*2)+(6*3)+(5*1) / (1+3+1)
- 31/5 = 6.2 = Distinction (6)
- Course Hurdle: Individual component = (4*1)+(5*1)/1+1 = 9/2 = 4.5 = Pass (4)
- Final Grade = Distinction (6)
Example 2 -
The overall team design project grade is either the average across two formative plus final summative grade, or equal to the final summative grade, whichever is higher. This example illustrates an instance where the Team Design Project final grade is determined by the average of the grades given for 3 milestones as it is the higher. It also illustrates the final grade being capped at 3 due to a student failing the individual pass hurdle.
If a student receives the following grades:
- Studio Design Journal - Weighting x 1 - Pass (4)
- Design Computing Project - Weighting x 3
- Milestone 1: Proposal - Distinction (6)
- Milestone 2: Work-in-progress Demonstration - Credit (5)
- Final Tradeshow - Pass (4)
- Average across milestones - Credit (5)
- Final Team Project - Credit (5)
- Portfolio - Weighting x 1 - Fail (3)
Your final grade will be calculated as:
- (4*2)+(5*3)+(3*1) / (1+3+1)
- 26/5 = 5.2 = Credit (5)
- Course Hurdle: Individual component = (4*1)+(3*1)/1+1 = 7/2 = 3.5 = Fail (3)
- Final Grade = Fail (3)
This calculation provides the starting point for your final grade, which is then reviewed & moderated based on overall performance across the course; and pass conditions applied. The course coordinator reserves the right to moderate grades.
Supplementary assessment
Supplementary assessment is not available for some items in this course.
Supplementary assessment is not available for the team-based or continuously assessed parts of the course which require progressive updates throughout the semester. Supplementary assessment is only available for the individual Portfolio assessment item (approved by EAIT Associate Dean-Academic).
Additional assessment information
Having Troubles?
If you are having difficulties with any aspect of the course material, you should seek help and speak to the course teaching staff. If external circumstances are affecting your ability to work on the course, you should seek help as soon as possible. The University and UQ Union have organisations and staff who are able to help; for example, UQ Student Services are able to help with study and exam skills, tertiary learning skills, writing skills, financial assistance, personal issues, and disability services (among other things). Complaints and criticisms should be directed in the first instance to the course coordinator. If you are not satisfied with the outcome, you may bring the matter to the attention of the School of EECS Director of Teaching and Learning.
Learning resources
You'll need the following resources to successfully complete the course. We've indicated below if you need a personal copy of the reading materials or your own item.
Library resources
Find the required and recommended resources for this course on the UQ Library website.
Other course materials
If we've listed something under further requirement, you'll need to provide your own.
Required
Item | Description | Further Requirement |
---|---|---|
eduVPN client | Free UQ download. Required for access to UQ restricted resources and the UQCloud back end environment when not connect to the UQ network. |
Recommended
Item | Description | Further Requirement |
---|---|---|
FileZilla | Free download. The FileZilla Client supports FTP, FTP over TLS (FTPS) and SFTP. It is open source software distributed free of charge under the terms of the GNU General Public License. FileZilla allows students to access their uqcloud environment. |
Additional learning resources information
Course Notices
Notices regarding the course will be posted on Blackboard and also distributed in the General channel on MS Teams. You are expected to read these notices regularly (at least once a week and more often near deadlines for deliverables).
Course Resources
The course resources are available through the course website on Blackboard . The course website contains important information and links to other sites related to the course. You must be enrolled in the course to access some parts of the web site.
Course Communications
Microsoft Teams will be used for course communication in studio sessions and for internal team collaboration. This can be used via the web interface, but students are encouraged to download the relevant native application for a better experience.
Learning activities
The learning activities for this course are outlined below. Learn more about the learning outcomes that apply to this course.
Filter activity type by
Please select
Learning period | Activity type | Topic |
---|---|---|
Multiple weeks From Week 1 To Week 13 |
Studio |
Studio Students will work in teams with teaching staff on their team projects and on activities related to their projects. Studios will introduce theory related to design theory and practice to be applied through in-class activities to project work. The final Tradeshow will take place in the studio session in Week 13, where teams will demonstrate their projects to a broader audience. Learning outcomes: L01, L02, L03, L04, L05, L06, L07 |
Practical |
Practical Practical sessions will support individual work towards the team project through technical and design exercises. Students will also have the opportunity to receive feedback & guidance from their demonstrator on their work. Learning outcomes: L03, L04, L05, L06 |
Additional learning activity information
Students are expected to participate fully in all scheduled sessions for the course. All activities for the course are in-person and on-campus.
Policies and procedures
University policies and procedures apply to all aspects of student life. As a UQ student, you must comply with University-wide and program-specific requirements, including the:
- Student Code of Conduct Policy
- Student Integrity and Misconduct Policy and Procedure
- Assessment Procedure
- Examinations Procedure
- Reasonable Adjustments for Students Policy and Procedure
Learn more about UQ policies on my.UQ and the Policy and Procedure Library.
School guidelines
Your school has additional guidelines you'll need to follow for this course: