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Course profile

Design Computing Studio 3 - Build (DECO7381)

Study period
Sem 2 2024
Location
St Lucia
Attendance mode
In Person

Course overview

Study period
Semester 2, 2024 (22/07/2024 - 18/11/2024)
Study level
Postgraduate Coursework
Location
St Lucia
Attendance mode
In Person
Units
2
Administrative campus
St Lucia
Coordinating unit
Elec Engineering & Comp Science School

A studio-based capstone design projects course in which interdisciplinary teams design and implement a significant software/IT prototype in a practice-based setting and according to a project brief specification with industry level project deadlines. The course consolidates and expands on students' previous experience, with a focus on project-based learning. The course enables students to showcase technical and professional skills gained during their study program and apply these effectively to assess abilities in teamwork, project management, communication skills, and the analysis of user experience, ethics, and security in relation to the design and implementation of a substantial software prototype project.

Have you ever wondered how teams develop usable and innovative software technology applications? What approaches they use when scoping, managing tasks, designing functionality, communicating about the technology and developing usable prototypes for projects such as a digital experience of Olympic Swimming, aᅠSafety Training Application for First Responders, or other innovative applications of technology to real problems?

Agile Developmentᅠis a project management and development approach with a strong focus on continuous improvement. In Design Computing Studio 3: Build you will have an opportunity to practice in a studio-based setting designing, developing and communicating a substantial prototype software technology solution that you work on as part of team and iterate from a project brief. The course is a capstone team project course that serves as the second half of the compulsory capstone project course for students in the BInfTech, MInfTech, and BEng (Software Engineering) programs. Additionally, it is also taken as a plan option in the BComputer Science program and can be taken as an elective by students in other EECS programs. With aᅠfocusᅠon project-based learning, the course allows you to showcase the skills, you have acquired in your program of study, and apply them effectively to demonstrate your abilities in teamwork, project management, communication skills, and the analysis of user experience, ethics, and security in relation to the design and implementation of a substantial software prototype project.

How will I use these skills in the Future?ᅠThis course develops your professional practice skills. These are skills that you as a Computing orᅠInformation Technology professional will need to applyᅠdirectly in your future workplaceᅠto effectively manage projects, collaborate with teams, engage with stakeholders, critically analyse the impact of design and implementation decisions, exercise good judgement and deliver successful project outcomes.

Course requirements

Assumed background

This course assumes that students are familiar with the development life cycle for software or information systems and have had previous exposure to the construction of software or information systems including:

  • Familiarity with Human Computer Interaction, especially user interface design, evaluation and user testing
  • Familiarity with the development life cycle for software or information systems
  • Programming and/or Web development.

As aᅠproject-based capstone, rather than teachingᅠnewᅠtechnical skillsᅠ(as is also the case for DECO7380), this course focusses on students demonstrating development of their own core ICT skills. Students applyᅠtechnical, design and evaluation knowledge, and transferrable skills acquiredᅠin other courses within a practice-based setting to independent self-guidedᅠlearning of theᅠenvironments, frameworks and methodologies identifiedᅠas necessary for managing and developing theirᅠprojects.ᅠ

Since this course relies on the practical application of concepts learnedᅠin earlier courses, students should be planning to take the two Studio 3 courses in their final two semesters of study andᅠare expected to have the followingᅠCourse Prerequisites:

  • CSSE7030 and DECO7140 and (DECO7250 or INFS7900)

It is also preferable to have completed a studio course such as DECO7180 (Design Computing Studio 1), DECO7280 (Design Computing Studio 2), DECO7230 (Digital Prototyping),ᅠDECO7250 (Human-Computer Interaction). Students that do notᅠsatisfyᅠthe prerequisitesᅠshould discuss potential enrolment with the course coordinator prior to enrolling. Students should also note that it is not necessary to have completed DECO7380 in order to take DECO7381; these courses can be taken in either order.

Prerequisites

You'll need to complete the following courses before enrolling in this one:

CSSE7030 and DECO7140 and (DECO7250 or INFS7900)

Jointly taught details

This course is jointly-taught with:

  • DECO3801

All activities are jointly taught.

Course contact

Course staff

Lecturer

Mr Jason Weigel
Dr Mashhuda Glencross
Mrs Julia Drugova

Timetable

The timetable for this course is available on the UQ Public Timetable.

Additional timetable information

Students are expected to attend all scheduled studios together with their team. This course is predicated on active team participation;ᅠlack of active participation in scheduled in-class activities are accountable in this course.ᅠ

Aims and outcomes

Design Computing Studio 3: Buildᅠwill provide youᅠwith practice-based experience of developing a substantial piece of software or IT application and prepare you for collaborating on such projects in the workplace. There is an emphasis on you professionally collaborating with yourᅠteam members to design, develop and evaluateᅠa working prototypeᅠthat meets the specifications defined in a project brief, such that it is delivered on time, tested and evaluated with users. This course introduces students to the practice ofᅠcontemporary project management methodologies and tools commonly used in industry and emphasises you demonstratingᅠproject management, team-collaboration, risk planning and mitigation, analytical problem-solving skills, critical reflection, time-management, reasoning about the ethics, security and privacy impacts of your design communication skills and technical skills needed for successful delivery of projects in industry.

Learning outcomes

After successfully completing this course you should be able to:

LO1.

Analyse a brief or specification for an interactive technology, software, or IT application and apply your expertise to selecting appropriate combinations of tools, technologies and techniques to design and create a prototype solution.

LO2.

Apply teamworking and project management techniques to collaborating effectively in both the scoping and creation of a substantial prototype that meets the goals of the brief or specification and is delivered on time.

LO3.

Apply human computer interaction design methods to design and critically evaluate the usability and features of your team’s prototype application.

LO4.

Apply effective communication skills to justify the need, design, and capabilities of your team’s prototype application to others.

LO5.

Research and critique a range of competing applications and analyse their strengths and weaknesses to compare these against your team's solution.

LO6.

Critically reflect on the ethical, security and data privacy decisions made in the design and implementation of your team’s project and analyse the impact of these decisions on the prototype solution.

LO7.

Appraise (reflect) on your own experience of working in a team to create prototype application and propose improvements to the process, and your own approach, that you could apply in your future professional practice.

Assessment

Assessment summary

Category Assessment task Weight Due date
Computer Code, Essay/ Critique, Participation/ Student contribution, Practical/ Demonstration, Product/ Design, Project, Reflection Active Studio Participation - Various Dates
  • Hurdle
  • Identity Verified
  • Team or group-based
  • In-person
Pass/Fail

Statement of Work in Participation Sequence. 16/08/2024 3:00 pm

Interim Individual Reflection 1. 6/09/2024 3:00 pm

Interim Individual Reflection 2. 4/10/2024 3:00 pm

Interactive team demo in exhibit as per scheduled time which may be between 9:00am and 8pm. 25/10/2024 8:00 pm

The exhibit is scheduled as a class-wide activity and depends on availability of space on campus. To give enough time for each team to interactively demonstrate their work, the exhibit may need to extend beyond the timetabled class duration.

The EAIT ADA has approved outside of faculty submission time for the exhibit.

Presentation, Product/ Design Mid Project Presentation & Prototype
  • Identity Verified
  • Team or group-based
  • In-person
20%

29/08/2024 3:00 pm

Presentation is held in a scheduled timed class-based activity.

Computer Code, Essay/ Critique, Practical/ Demonstration, Product/ Design, Project Final Codebase, Documentation & Communication
  • Hurdle
  • Team or group-based
60%

18/10/2024 3:00 pm

Interim deadlines for formative feedback in weeks 5, 7, 9 and 11. An indicative grade will be given for each interim project submission.

Essay/ Critique, Reflection Individual Reflection
20%

4/11/2024 3:00 pm

A hurdle is an assessment requirement that must be satisfied in order to receive a specific grade for the course. Check the assessment details for more information about hurdle requirements.

Assessment details

Active Studio Participation - Various Dates

  • Hurdle
  • Identity Verified
  • Team or group-based
  • In-person
Mode
Oral, Product/ Artefact/ Multimedia, Written
Category
Computer Code, Essay/ Critique, Participation/ Student contribution, Practical/ Demonstration, Product/ Design, Project, Reflection
Weight
Pass/Fail
Due date

Statement of Work in Participation Sequence. 16/08/2024 3:00 pm

Interim Individual Reflection 1. 6/09/2024 3:00 pm

Interim Individual Reflection 2. 4/10/2024 3:00 pm

Interactive team demo in exhibit as per scheduled time which may be between 9:00am and 8pm. 25/10/2024 8:00 pm

The exhibit is scheduled as a class-wide activity and depends on availability of space on campus. To give enough time for each team to interactively demonstrate their work, the exhibit may need to extend beyond the timetabled class duration.

The EAIT ADA has approved outside of faculty submission time for the exhibit.

Other conditions
Student specific, Time limited, Peer assessment factor, Work integrated learning, Longitudinal.

See the conditions definitions

Learning outcomes
L01, L02, L04, L06, L07

Task description

Active Participation is assessed as sequenced (linked) mandatory assessments commencing after team formation. These include

  1. Active contribution to the Team's Statement of Work (SoW) due week 4
  2. Individual reflection essay draft for formative feedback due week 7
  3. Individual reflection essay draft for formative feedback due week 10
  4. Active participation in carrying out and delivery of tasks allocated in the design and development of team project prototype, communication and documentation
  5. Active participation in team project demo in the scheduled EXPO week 13

Students who fail to actively participate will be ineligible for supplementary assessment. The course coordinator reserves the right to adjust individual grades in accordance with students evidenced level of active participation.

Hurdle requirements

To pass this course, all students must actively participate on this course. Note the emphasis on active participation - it is not sufficient just to attend studio. Active participation in team tasks, contribution to the team project, in-class activities, interim submissions, and engaging in guided class-based learning is expected. Students who fail to actively participate in their team project, collaboration, reviews of interim submissions, and class-based project management activities will fail the course with a maximum grade capped at 3. Both active participation (i.e. working on tasks week by week, taking part in team scrums, meeting with casual academics), and completing assessed participation components is expected. This course is partially exempt from supplementary assessment and students failing due to a lack of active participation in the team project will not be eligible for supplementary assessment due to not having demonstrated the team learning outcomes of the course.

Submission guidelines

Submission of the Statement of Work and Interim Individual Reflections must be submitted as Turnitin Submissions on Blackboard. The interactive team demo is a class-based activity on campus where teams show their working prototype product.

Deferral or extension

You cannot defer or apply for an extension for this assessment.

EAIT ADA has Approved

This course has scheduled class-based team activities, rapid feedback, interim reviews for formative feedback, and an exhibition. Students have typically submitted progress assessment throughout the semester. Industry often has no extensions on work submissions. No extensions are available because this sequence of activities demonstrates ongoing progressive active participation in the team project over the semester. Should students not be able to demonstrate that they have contributed to the statement of work assessment item, development of the team project, submitted interim drafts of their individual reflection, and taken part in-class assessment activities (end of project interactive exhibit demo) then they will be unable to demonstrate active participation in the project.

To accommodate unforeseen circumstances such as illness, students' level of active participation will be assessed through in-class discussions and through the documented course intervention and moderation process. Students will need to attend an interview with the course coordinator if they are at risk of failing active participation. 

Late submission

EAIT ADA has Approved

  • 100% Late Penalty after 1 hour grace period

The one-hour grace period is recorded from the time the submission is due. 

Mid Project Presentation & Prototype

  • Identity Verified
  • Team or group-based
  • In-person
Mode
Oral
Category
Presentation, Product/ Design
Weight
20%
Due date

29/08/2024 3:00 pm

Presentation is held in a scheduled timed class-based activity.

Other conditions
Time limited.

See the conditions definitions

Learning outcomes
L01, L02, L03, L04, L06, L07

Task description

All teams will need to give an in-class presentation detailing progress on their prototype development. At this stage only a candidate prototype (e.g. Wizard of Oz, wireframes etc) is expected. This presentation has two purposes, first to allow the teaching team to evaluate your progress and second to give your team both formative and summative feedback on your planned prototype development. All team members must be available for this assessment item, but all team members do not need to present. All presentations will be delivered in scheduled class, teams will need to submit their slides via Blackboard in advance of week 6 Studio. All presentations must be given live and will be recorded by the teaching team in case this is required in the event of a re-mark.

You must review the task sheet and rubric supplied on Blackboard for a complete description of this assessment item and the grading criteria that apply.

Submission guidelines

Team presentation slides must be submitted prior to the scheduled class presentation via Turnitin on Blackboard so that student teams scheduled later cannot change their presentation based on feedback given to teams presenting earlier in the session.

Deferral or extension

You cannot defer or apply for an extension for this assessment.

EAIT ADA has Approved

No extensions available because this presentation takes place in a scheduled class contact with immediate questions and feedback. It is a team activity. Presentation slides must be finalised and submitted to blackboard before the presentation to not give students presenting later in the class an unfair advantage.

If there are exceptional circumstances, students can apply for an exemption but may be required to explain their contribution to the team presentation to the course coordinator. Exemptions must be requested as an extension with a note specifying exemption via my.UQ

Late submission

EAIT ADA has Approved

  • First 1-hour block - initial 1 hour grace period no penalty.
  • Second 1-hour block - A penalty of 10% of the maximum possible mark allocated for the assessment item will be deducted.
  • Third 1-hour block - An additional penalty of 10% of the maximum possible mark allocated for the assessment item will be deducted. (adding up to a total penalty of 20% of the maximum possible mark) Any submissions received after three hours will not receive any marks unless an extension has been approved. 
  • Each one-hour block is recorded from the time the submission is due. 

All slide submissions must be made before the scheduled class-based presentation.

Final Codebase, Documentation & Communication

  • Hurdle
  • Team or group-based
Mode
Product/ Artefact/ Multimedia, Written
Category
Computer Code, Essay/ Critique, Practical/ Demonstration, Product/ Design, Project
Weight
60%
Due date

18/10/2024 3:00 pm

Interim deadlines for formative feedback in weeks 5, 7, 9 and 11. An indicative grade will be given for each interim project submission.

Other conditions
Time limited, Peer assessment factor, Work integrated learning, Longitudinal.

See the conditions definitions

Task description

This assessment is weighted to be worth 60% of students' overall grade. Students are expected to submit a project bill of materials (BoM) that includes three assessed components, the team prototype codebase, team documentation and the team project explainer video. As part of the team's codebase, teams are also required to create a 1-page document describing how to compile, execute and run their project together with a short screen-captured/recorded demonstration of their working product prototype. These are not assessed but they are mandatory and may be required in the event of a remark request. 

Interim Project Versions must be submitted:

On Friday of Weeks 5, 7, 9, and 11 at 15:00pm

  • Interim Project Version 1 Friday week 5 15:00pm
  • Interim Project Version 2 Friday week 7 15:00pm
  • Interim Project Version 3 Friday week 9 15:00pm
  • Interim Project Version 4 Friday week 11 15:00pm

It is standard practice in Industry to maintain code, documentation and promotional materials in some form of version control system and teams are expected to be able to be able to pull this and submit a version of their project at intervals to be able to assess iterative development and for staff to give formative feedback on projects.

Hurdle requirements

The team project "Final Codebase Documentation & Communication" submission must receive a passing grade. This course is partially exempt from supplementary assessment and students failing due to failing the team project will not be eligible for supplementary assessment.

Submission guidelines

Submission of code and video must be via Blackboard and submission of documentation must via Turnitin.

Deferral or extension

You cannot defer or apply for an extension for this assessment.

EAIT ADA Approved

This course requires that you make earlier submissions of your project for formative feedback, allowing you to progressively develop your team project. It also has a scheduled exhibition which cannot be re-scheduled. Students have typically been submitting progress assessment throughout the semester. Industry often has no extensions on work submissions.

Extensions are not possible. If there are exceptional circumstances, an exemption may be approved and will involve your team submitting/discussing your work as it stands. Exemptions must be requested as an extension with a note specifying exemption via my.UQ


Late submission

EAIT ADA Approved

  • First 1-hour block - initial 1 hour grace period no penalty.
  • Second 1-hour block - A penalty of 10% of the maximum possible mark allocated for the assessment item will be deducted.
  • Third 1-hour block - An additional penalty of 10% of the maximum possible mark allocated for the assessment item will be deducted. (adding up to a total penalty of 20% of the maximum possible mark) Any submissions received after three hours will not receive any marks unless an extension has been approved. 
  • Each one-hour block is recorded from the time the submission is due. 

If students do not make a final project submission - the most recent previous submission (if made) will be marked in lieu of a late submission against the final project grading rubric.

Individual Reflection

Mode
Written
Category
Essay/ Critique, Reflection
Weight
20%
Due date

4/11/2024 3:00 pm

Other conditions
Student specific, Longitudinal.

See the conditions definitions

Learning outcomes
L02, L06, L07

Task description

All students will need to submit an Individual Reflection essay. This assessment tests student's ability to think critically and reflect on their experience of the process and practice of developing their prototype product. All Individual Reflection essays must be written as a reflective piece, descriptive essays that do not demonstrate reflective thinking will not achieve a passing grade. To meet the research requirements of a master's level capstone projects course, DECO7381 students must also include in their individual reflection a comprehensive research piece detailing competing products and a reflective analysis of the capabilities of the product prototype relative to other similar products.

Submission guidelines

Submission must be via Turnitin through Blackboard,

Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 7 days. Extensions are given in multiples of 24 hours.

ADA has approved maximum of 7 days extension for progressive assessment.

This course uses a progressive assessment approach, in which the Individual Reflection is developed iteratively across the semester and students receive feedback on interim versions. This is to support the development of genuine reflective thinking in the assessment item. Students are expected to act on this feedback given in class and iterate on their Individual Reflection essay. For this reason, by the deadline students should have a submittable version of their work.

Late submission

A penalty of 1 grade for each 24 hour period from time submission is due will apply for up to 7 days. After 7 days you will receive a mark of 0.

Course grading

Full criteria for each grade is available in the Assessment Procedure.

Grade Description
1 (Low Fail)

Absence of evidence of achievement of course learning outcomes.

Course grade description: Absence of evidence of achievement of course learning outcomes: Fail: The student fails to provide any evidence of achieving the course learning outcomes. An absence of any evidence of achievement of course learning outcomes.

2 (Fail)

Minimal evidence of achievement of course learning outcomes.

Course grade description: Minimal evidence of achievement of course learning outcomes: Fail: The student demonstrates minimal evidence of any understanding of the key concepts. Demonstrates clear deficiencies in understanding and applying fundamental concepts; communicates information or ideas in ways that are frequently incomplete or confusing and gives little attention to the conventions of the discipline. Fails to meet all assessment hurdles for the course by receiving a FAIL for Active Studio Participation, Team Presentation, Team Project and Individual Reflection Components.

3 (Marginal Fail)

Demonstrated evidence of developing achievement of course learning outcomes

Course grade description: Demonstrated evidence of developing achievement of course learning outcomes: Fail: Falls short of satisfying all basic requirements for a Pass. Demonstrated evidence of developing achievement of course learning outcomes Demonstrates a superficial or partial or faulty understanding of the fundamental concepts of the field of study and limited ability to apply these concepts; presents undeveloped or inappropriate or unsupported arguments; communicates information or ideas with lack of clarity and inconsistent adherence to the conventions of the discipline. Fails to meet the individual assessment hurdle for the course by receiving a FAIL for the Active Studio Participation receiving a grade cap of 3.

4 (Pass)

Demonstrated evidence of functional achievement of course learning outcomes.

Course grade description: Demonstrated evidence of functional achievement of course learning outcomes: The student demonstrates a sound knowledge of the relevant information and a functional understanding of the key concepts. Develops routine arguments or decisions and provides acceptable justification; communicates information and ideas adequately in terms of the conventions of the discipline. Passes all team components but fails to meet the individual assessment hurdle for the course by receiving a FAIL for the Individual Reflection Component passing this through supplementary assessment receiving a grade cap of 4.

5 (Credit)

Demonstrated evidence of proficient achievement of course learning outcomes.

Course grade description: Demonstrated evidence of proficient achievement of course learning outcomes: The student demonstrates a proficient knowledge of the relevant information and a good understanding of the key concepts. Demonstrates a good level of understanding of fundamental concepts of the field of study and ability to apply these concepts in a variety of contexts; develops or adapts convincing arguments and provides coherent justification; communicates information and ideas clearly and fluently in terms of the conventions of the discipline.

6 (Distinction)

Demonstrated evidence of advanced achievement of course learning outcomes.

Course grade description: Demonstrated evidence of advanced achievement of course learning outcomes: Key concepts are understood, and the student has an advanced knowledge of the course. There is a demonstrated ability to solve previously unseen problems. There are minor factual inaccuracies and there is little irrelevant information. An advanced level of evidence of originality in defining and analysing issues or problems and in creating solutions; uses a level, style and means of communication appropriate to the discipline and the audience.

7 (High Distinction)

Demonstrated evidence of exceptional achievement of course learning outcomes.

Course grade description: Demonstrated evidence of exceptional achievement of course learning outcomes: Key concepts are understood and can be used to solve previously unseen problems. The student's knowledge of the course is comprehensive and exceptional. There is evidence of in depth critical analysis and an ability to synthesise information from different aspects of the course. There are insignificant factual inaccuracies and there is very limited irrelevant information. There is in depth evidence of substantial originality and insight in identifying, generating and communicating competing arguments, perspectives or problem-solving approaches; critically evaluates problems, their solutions and implications.

Additional course grading information

Grade Calculation

Your grade is calculated as the weighted sum of your component grades (0.2*G)+(0.6*G)+(0.2*G). Where G is a numerical mapping of your grade and may have a late penalty applied to it (if relevant).

There are two hurdles; should you fail either or both of these, your grade will be capped at 3 and you will not be eligible for supplementary assessment:

  • Participation
  • Team project (Final Codebase, Documentation & Communication).

Moderation

Moderation of grading is a policy requirement of The University. Therefore, gradesᅠ(raw, scaled and/or aggregated),ᅠare only an aid to the Course Coordinator in determining the final grade for an assessment item, determining the final course grade and for providing feedback to students on course achievement. Peer feedback and observed participation is used as input to the course intervention and moderation process. The course coordinator reserves the right to vary individual grades in the team assessment component for each group member in the event of varied contributions to the team effort.

Identity verified assessment:

Studio teaching staff actively monitor individual participation throughout the semester during weekly studio contacts, through scheduled participation activities both in person and through monitoring theᅠMS Teams collaboration platform and through interim submissions. Based on this monitoring, teaching staff are aware of the degree to which students are actively participating and contributing to the team projects.ᅠIf students have not actively participated throughout, further evidence may be requested to assess the level of active participation. Students who are unable to demonstrate their active participation and contribution to the team’s output risk failing this course with an overall grade capped at 3 by not meeting this requirement.

Supplementary assessment

Supplementary assessment is not available for some items in this course.

This course is partially exempt from supplementary assessment, to qualify for supplementary assessmentᅠyou must pass both the sequenced Active Participation component and the Team Project (Final codebase, documentation and communication) Components.ᅠ

Students will only be eligible for supplementary assessment only if their failing grade is due only to failing the Individual Reflection.

Additional assessment information

Permitted Use of Generative AI and Open Source Code

The use of the following is permitted on this course only with full disclosure of how it was used and with proper attribution,ᅠyou must make clear what isᅠyour teams and/or your ownᅠwork:

  • Open Source code and libraries (excluding previous DECO projects)
  • Open data sets
  • Royalty free, free to use icons, images
  • Use of generative AI code generation tools such as Copilot and others
  • Use of generative AI tools such as ChatGPT to assist withᅠessay writing (but only with a complete list of the prompts used submitted in English)
  • Use of AI grammar checkers

Please note the following things are misconduct:

  • Any use of the aboveᅠtools, libraries, images, style sheets that areᅠnot properly disclosed/acknowledged.
  • Any plagiarismᅠof previous DECO projects from open GIT repositories and other external websites.
  • Copying and pasting any UQ copyright content, task sheets, rubrics, project descriptionsᅠinto Large Language Models.

Having Troubles?

If you are having difficulties with any aspect of the course material, you should seek help. Speak to the course teaching staff.

If external circumstances are affecting your ability to work on the course, you should seek help as soon as possible. The University and UQ Union have organisations and staff who are able to help, for example, UQ Student Services are able to help with study and exam skills, tertiary learning skills, writing skills, financial assistance, personal issues, and disability services (among other things).

Complaints and criticisms should be directed in the first instance to the course coordinator. If you are not satisfied with the outcome, you may bring the matter to the attention of the School of EECS Director of Teaching and Learning.

Learning resources

You'll need the following resources to successfully complete the course. We've indicated below if you need a personal copy of the reading materials or your own item.

Library resources

Library resources are available on the UQ Library website.

Additional learning resources information

Notices

Notices regarding the course will be posted onᅠBlackboardᅠand on Microsoft Teams so you will receive duplicates.ᅠYou are expected to read these notices regularly (at least once a week and more often near deadlines for deliverables).

Web and MS Teams

The course has content available both onᅠBlackboard, and through Microsoft Teams. The course MS Teams site will contain important information and links to other sites related to the course. You must be enrolled in the course to access this content. You are expected to use the course MS Teams as a collaboration platform.

Communications with Staff, Casual Academics, Industry Mentors

Emails to the course staff (coordinator, lecturers) must be via the course mailbox. Direct emails or direct messages should only be used in exceptional circumstances.ᅠCommunication between teaching staff and teams will primarily be managed in-class and via MS Teams channels. Industry mentors supporting this course are volunteers and if your project has an Industry mentor then communication with them must be professional at all times.

Learning activities

The learning activities for this course are outlined below. Learn more about the learning outcomes that apply to this course.

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Learning period Activity type Topic
Multiple weeks

From Week 1 To Week 13

Studio

Studio & consultation

Students will work with support from course teaching staff on their team projects and related activities. Students are expected to work on their projects during and outside of this weekly scheduled activity. An exception to the duration of this activity is in week 13 when the finish time is 20:00 instead of 18:00 to allow sufficient time for the course Exhibit.

Multiple weeks

From Week 1 To Week 11

Lecture

Lectures

During the first hour of each studio session, there will be course information, or Industry guest lectures, or class-based activities. Guest lectures will cover relevant topics for user centered software development and depend on guest speaker availability. Topics may include working together, project management, industry best practices and related topics. Dates for information sessions, guest lectures and course-wide activities will be advertised in the lecture schedule.

Additional learning activity information

This activity is held within Studio and on an occasional basis-based project stage and on Industry guest speaker availability. The course aims to have 4 Industry guest speakers (depending on their availability) giving a brief talk on different topics relating to project-based work in various industries. In addition, some class-based activities and/or assessment related information is communicated in the first part of the studio. It should be noted that guest speakers are not employed or paid by UQ to teach, and the purpose of these guest lectures is to expose students to a range of Industry computing and information technology practices.

Policies and procedures

University policies and procedures apply to all aspects of student life. As a UQ student, you must comply with University-wide and program-specific requirements, including the:

Learn more about UQ policies on my.UQ and the Policy and Procedure Library.

School guidelines

Your school has additional guidelines you'll need to follow for this course: