Course overview
- Study period
- Semester 1, 2025 (24/02/2025 - 21/06/2025)
- Study level
- Postgraduate Coursework
- Location
- St Lucia
- Attendance mode
- In Person
- Units
- 4
- Administrative campus
- St Lucia
- Coordinating unit
- Elec Engineering & Comp Science School
This course introduces students to the interaction design challenges of building physical computing environments. Physical computing technology mediates people's embodied interactions in order to gather input and present output through a combination of various sensor and display technologies. Following a studio process, students engage in collaborative design activities to understand a problem space; explore alternative solutions, leading to a cogent technology proposal; and deliver an interactive proof of concept prototype tool or environment combining appropriate digital and physical components.
Physical Computing & Interaction Design Studio is a double-load (#4 unit) studio course, concerned with the speculative design of novel, physicalᅠinteractions with technology in everyday contexts. During the course, students will applyᅠinteraction design principles in the collaborative design and construction of physical interactive environments which do not follow the screen/keyboard/mouse-based paradigms of personal computing. Screen work may be included as a component, but the emphasis is on the design of interactive environments that bridge between the physical and digital world. Students work collaboratively in smallᅠteamsᅠto explore a design space, propose a project, and build a working interactive proof-of-concept prototype. The studioᅠconcludes with a public exhibit of all the projects.
Course requirements
Assumed background
Please note that the course contactᅠconsists of 3 x 3 hr studio sessions, for a total of 9 hours required contact per week.
This course is designed as a capstone course for the Master Interaction Design, as such it expects students to be in their final (or penultimate) semester of study.
Students are expected to have successfully completed DECO7230 Digital Prototyping, DECO7180 Design Computing Studio 1 and DECO7250 Human-Computer Interaction.
Students enrolling from other programs than Master Interaction Design should have completed an introductory level Studio course (DECO7110,ᅠDECO7180) or equivalent.ᅠ
Students without the above background are required to consult with the course coordinator during the first studio contact session to ensure that they will be able to meaningfully contribute to the team project and successfully complete the course.
Prerequisites
You'll need to complete the following courses before enrolling in this one:
DECO7180 and DECO7230 and DECO7250
Incompatible
You can't enrol in this course if you've already completed the following:
DECO3850
Jointly taught details
This course is jointly-taught with:
- DECO3850
This course is jointly taught with DECO3850 -- Physical Computing Studio for the Masters Students.
Course contact
Course staff
Lecturer
Timetable
The timetable for this course is available on the UQ Public Timetable.
Additional timetable information
This course has a total of 9 hours contact time per week, starting in Week 1 and continuing until Week 13.ᅠ
This course is being run in internal (on campus at St Lucia) mode. Students enrolled in this course are expected to participate on-campus.
It is important and expected that all students are available for all sessions throughout the semester. Teaching staff must be notifiedᅠin advanceᅠofᅠany absences.ᅠ
In Weeks 1, 2, 3 & 4:ᅠ
- Students will attend ALL 3 Contact sessions:
- These sessions are scheduled to allow the whole DECO3850/7385 cohort to be together at the same time and are essential to the initial phase of the project ideation & team development.
In Week 5 (and for the remainder of the semester):
- The class is split into studio streams. Note teams are formed within the studio stream.
- Students will continue to attend CON1 (Monday afternoon).
- And either Studio 01: 01-P1 and 01-P2 (Tuesday and Thursday)ᅠORᅠStudio 02: 02-P1 and 02:P2ᅠ(Wednesday and Friday)
Students are expected to make use of all timetabled sessions for team collaboration and consultation with teaching staff when specific activities have not been announced. When formal presentations are due for assessment, they will take place during the P1 sessions (and may spread into P2 sessions where needed). Team report-backs will take place each week.
Public holidays, Special Timetable & Mid-semester break:
There will be no scheduled classes on public holidays:
- Week 8: Friday 18 April - Good Friday
- Week 10: Monday 5 May - Labour Day
Other scheduled sessions will run as normal during the weeks of the above holidays.
This year the mid-semester break follows Week 8 of semester, with classes resuming on Monday 28 April.
Interaction Design Exhibit
All students/teams will exhibit their final projects to the general public in Week 13. At the time of publishing this course profile, the exact date and venue of the exhibit is to be decided.
Aims and outcomes
Physical Computing & Interaction Design Studio is designed to give students a thorough working experience of an iterative design process within the context of constructing physical interactive environments from beginning to end. The course aims to consolidate existing team project skills acquired in previous studios and other courses, and augment them with further work that extends students' abilities in terms of background research, documentation, and communication of results. In doing so, it aims to:
- ᅠExplicitly address effective group communication practices within teamwork;
- ᅠEncourage a more rigorous approach to background research, documentation of the design process, and understanding of how the project relates to existing works;
- ᅠProvide students with the opportunity to thoroughly explore an area of work before potential further development elsewhere; and
- ᅠValue high-quality outcomes which address the three broad areas of understanding:
- ᅠᅠᅠᅠᅠᅠᅠ Project background & context,
- ᅠᅠᅠᅠᅠᅠᅠ Exploration & prototyping, and
- ᅠᅠᅠᅠᅠᅠᅠ Finishing & documentation
The main theme for this studio is Designing for Playful and Open-ended Interactions in Everyday Life
Increasingly, we encounter technology all around us in the home, on the street, in our everyday lives in general. We interact with digital technology on desktop and laptop computers, on handheld tablets and mobile phones, on domestic appliances, and on numerous purpose-built devices—a concept originally known as Ubiquitous Computing (Ubicomp), but increasingly being popularised under banners such as Mixed Reality and Internet of Things. Interactive digital technologies are no longer the reserve of workplace settings where designers can rely on people using them because they have to. Instead, we have to design interaction to be invitin
Learning outcomes
After successfully completing this course you should be able to:
LO1.
Generate and explore alternative design proposals in response to a challenging physical computing brief
LO2.
Build and exhibit a creative, functional, considered physical computing and interaction design project demonstrating a creative interpretation of the brief and demonstrating intended/successful outcomes
LO3.
Identify, critique, and appropriately cite influential work in the area of your project, relating your design practice to a contemporary understanding of interaction design [THIS LEARNING OBJECTIVE CONTRIBUTES TO AQF9 RESEARCH FOR MASTERS PROGRAMS]
LO4.
Evaluate the effects (including successes) of your project against agreed criteria, with evidence from user responses and interactions.
LO5.
Effectively communicate design processes, decision-making and project outcomes to a wide range of stakeholders in oral and written forms.
LO6.
Critically reflect on the core values intrinsic to your own and others' design work within a framework of ethical and social concerns
LO7.
Collaborate meaningfully and effectively in a team environment, working towards shared and individual project goals.
Assessment
Assessment summary
Category | Assessment task | Weight | Due date |
---|---|---|---|
Participation/ Student contribution |
Workshop Safety Induction Suite
|
Pass/Fail |
21/03/2025 3:00 pm |
Poster | Ideation Poster | 5% |
3/03/2025
Posters will be presented in class on Monday of Week 2. |
Project |
Physical Computing Design Project - Deliverables 1 - 5
|
70% |
Deliverable 1 - Blueprint, due in class on Monday in Week 5 24/03/2025 Deliverable 2 - Passive Prototype, due in class on Monday in Week 7 7/04/2025 Deliverable 3 - Medium-fidelity Prototype, due in Week 9 studio sessions (Tuesday and Wednesday) 28/04/2025 Deliverable 4 - Exhibit, due at the exhibit event in Week 13 (exact date of exhibit still being organised) 28/05/2025 Deliverable 5 - Marketing and Promotional materials 7/05/2025 12:00 pm |
Portfolio | Individual Process Portfolio Video | 10% |
11/06/2025 3:00 pm |
Paper/ Report/ Annotation |
Research Paper
|
15% |
17/06/2025 3:00 pm |
A hurdle is an assessment requirement that must be satisfied in order to receive a specific grade for the course. Check the assessment details for more information about hurdle requirements.
Assessment details
Workshop Safety Induction Suite
- Hurdle
- Mode
- Activity/ Performance
- Category
- Participation/ Student contribution
- Weight
- Pass/Fail
- Due date
21/03/2025 3:00 pm
- Learning outcomes
- L02
Task description
In order to produce physical computing projects, students will be required to construct physical forms using a variety of materials & methods. The Workshop Induction introduces students to a variety of facilities available for use in the construction of their projects. UQ Innovate and the Physical Design Workshop are key spaces where project construction will take place. It is important to complete inductions early in the semester to ensure that you are able to access the facilities you need to complete your project as the need arises.
All students are required to undertake the following Physical Computing Induction, incorporating in-person sessions & online modules:
- Space Induction for 78-207 (session times will be posted to Blackboard) = 1 hr in-person
- Soldering 101 tutorial with ETSG (session times will be posted to Blackboard) = 1.5 hr in-person
- Arduino induction
- UQ Innovate Induction for select facilities (session times will be posted to Blackboard) = ~2 hr in-person
- Online modules:
- UQ Innovate - Area Induction, Hand Tools, Lab Safety, Fire Training - all linked from https://student.eait.uq.edu.au/urite/index.wphp?act=show&schedule=752#requirements
- OH&S Requirements Declaration - https://student.eait.uq.edu.au/ohs/requirements/
Additional items may be added in the event of changes to OH&S requirements. These will be advertised to the class in person & through Blackboard.
Students will need to have completed the safety induction requirements before accessing the workshop.
Access to the workshop is essential for project work and will significantly impact your ability to contribute meaningfully to the team project.
Students who have completed parts of the above induction previously can submit documentation as evidence by email to the course coordinator for consideration. Certain elements of the online OH&S induction will need to be repeated regardless of prior completions.
Hurdle requirements
All Safety Inductions must be completed.Submission guidelines
Successful completion of each component will be recorded.
Students who have completed all components will be approved for access to the Interaction Design workshop and UQ Innovate spaces.
Deferral or extension
You may be able to apply for an extension.
The maximum extension allowed is 7 days. Extensions are given in multiples of 24 hours.
This must be completed on time, as otherwise you cannot be granted access to the workshop to continue work on the project. Specific instructional sessions will be organised by the teaching team, covering the necessary topics.
In exceptional circumstances, an extension can be sought. However, the student will then be responsible for coordinating and attending appropriate training through UQ Innovate. The specifics of this training should be discussed with the teaching team, to ensure it covers the correct curriculum. This must be completed in a timely manner, as otherwise the student cannot be granted access to the workshop to continue work on the project.
Late submission
You will receive a mark of 0 if this assessment is submitted late.
Ideation Poster
- Mode
- Activity/ Performance, Oral
- Category
- Poster
- Weight
- 5%
- Due date
3/03/2025
Posters will be presented in class on Monday of Week 2.
- Learning outcomes
- L01
Task description
Each student will explore resources & inspirations on the topic of physical interactions with digital information from science fiction, interaction design projects and resources, and elsewhere to contribute to a class-wide review of the area and help form initial ideas for projects. Students will produce a single A3 sketch of their idea/inspiration along with descriptive tags and links to the resources that inspired them. Posters will be presented during class and must also be uploaded to Blackboard.
Use of AI:
Artificial Intelligence (AI) and Machine Translation (MT) are emerging tools that may support students in completing this assessment task. Students may appropriately use AI and/or MT in completing this assessment task. Students must clearly reference any use of AI or MT in each instance. A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct. Students are expected to be able to justify and reason about all aspects of their work, including any work that has been supported by AI (this includes the specifics of code, concepts, or electronics).
Submission guidelines
Posters should be printed and brought to class. They should also be uploaded digitally to blackboard.
Deferral or extension
You cannot defer or apply for an extension for this assessment.
This assessment is developed and iterated on with students needing to act on regular formative feedback over the semester. This is to support the development of genuine reflective practice in the assessment and enable students to learn skills required in standard industry design practice. If there are exceptional circumstances, an exemption may be approved and may involve submitting/discussing your work as it stands. Exemptions must be requested as an extension with a note specifying exemption via my.UQ.
Late submission
100% Late Penalty after 1 hour grace period. The one-hour grace period is recorded from the time the submission is due.
Physical Computing Design Project - Deliverables 1 - 5
- Identity Verified
- Team or group-based
- In-person
- Mode
- Activity/ Performance, Oral, Product/ Artefact/ Multimedia, Written
- Category
- Project
- Weight
- 70%
- Due date
Deliverable 1 - Blueprint, due in class on Monday in Week 5 24/03/2025
Deliverable 2 - Passive Prototype, due in class on Monday in Week 7 7/04/2025
Deliverable 3 - Medium-fidelity Prototype, due in Week 9 studio sessions (Tuesday and Wednesday) 28/04/2025
Deliverable 4 - Exhibit, due at the exhibit event in Week 13 (exact date of exhibit still being organised) 28/05/2025
Deliverable 5 - Marketing and Promotional materials 7/05/2025 12:00 pm
- Learning outcomes
- L01, L02, L03, L04, L05, L07
Task description
Proposal Blueprint – Deliverable 1
- 10% Weighting
- Group Assessment
The blueprint assessment is where teams document, in detail, their proposed idea that responds to the studio brief. This blueprint will capture their overall idea, key design inspirations, intended interactions and experience, electronics plan, and initial physical designs. This blueprint will be presented in class at the beginning of week 5, on Monday.
Passive Prototype - Deliverable 2
- 15% Weighting
- Group Assessment
Teams will demonstrate an initial prototype of their intended exhibit in class in week 7. This will be a passive prototype (i.e., no electrical components will be involved) and is intended to demonstrate form, function, and experience, using passive prototyping techniques, including paper / cardboard prototyping, role play, body-storming, and wizard-of-oz. This will assessed in class and feedback will be delivered verbally in the class.
Mid-fidelity Prototype - Deliverable 3
- 20% Weighting
- Group Assessment
Teams and individuals will demonstrate their work-in-progress via a live demonstration of a medium-fidelity version of their final idea. Live demonstrations will be conducted during workshop sessions for immediate peer and teaching team feedback.
Final Exhibit - Deliverable 4
- 50% Weighting
- Group Assessment
Students will exhibit their work to the wider public, including peers, friends, family, industry members and academics. Teams and individuals should aim to exhibit a working interactive digital/physical artefact or environment which demonstrates how their project has addressed the studio theme.
Marketing and Promotion Material - Deliverable 5
- 5% Weighting.
- Group Assessment.
To communicate and promote the project, teams will produce an online landing page and digital media for their project. A template will be provided.
Use of AI in all deliverables in this sequence:
Artificial Intelligence (AI) and Machine Translation (MT) are emerging tools that may support students in completing this assessment task. Students may appropriately use AI and/or MT in completing this assessment task. Students must clearly reference any use of AI or MT in each instance. A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct. Students are expected to be able to justify and reason about all aspects of their work, including any work that has been supported by AI (this includes the specifics of code, concepts, or electronics).
Submission guidelines
Deliverable 1: Blueprint - presented in class and submitted to Blackboard
Deliverable 2: Passive Prototype - presented in class
Deliverable 3: Medium-fidelity Prototype - presented in studio classes
Deliverable 4: Exhibit - presented at public event
Deliverable 5: Media and Marketing Information - submitted on blackboard.
Deferral or extension
You cannot defer or apply for an extension for this assessment.
This assignment is a team-based assessment of a project developed and iterated on with regular formative feedback over the semester. Teams should have a version of the project submittable by the deadline owing to this type of project. If teams encounter extraordinary difficulties in meeting a deadline, they should contact the course coordinator in advance of the due date. All team submissions received after the due date will either; (1) receive a zero mark (or failing grade), or (2) if an earlier version of the team’s work was submitted then this will instead be graded.
Late submission
You will receive a mark of 0 if this assessment is submitted late.
Deadlines are strict and must be met, as presentation and assessment will occur in person.
Individual Process Portfolio Video
- Mode
- Product/ Artefact/ Multimedia
- Category
- Portfolio
- Weight
- 10%
- Due date
11/06/2025 3:00 pm
- Learning outcomes
- L04, L05, L06
Task description
Each individual will produce a YouTube video for their project. This video will cover the contribution of the project, spanning validity, novelty, and contribution. Students are expected to capture and maintain video clips from the work of each week. The final video will curate, edit, and polish the content of the videos captured every week into a concise presentation of the work, including design, build, and experiential details. The portfolio video will present key information for consumption by a wider audience (eg. employers).
A key aim of this video is to make visible the individuals' contribution to, and understanding of, the final product exhibited in Week 13, providing insight into both the design and build of the project. [On account of this, in severe circumstances where individual contributions to the team have been highly inequitable, this assessment may be used (at the course coordinator's discretion) to moderate an individual's mark (one grade level up or down) for the team project deliverables A1: 1, 3, & 4.]
Good reference videos will be provided to students, as inspiration and qualitative template.
Use of AI:
Artificial Intelligence (AI) and Machine Translation (MT) are emerging tools that may support students in completing this assessment task. Students may appropriately use AI and/or MT in completing this assessment task. Students must clearly reference any use of AI or MT in each instance. A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct. Students are expected to be able to justify and reason about all aspects of their work, including any work that has been supported by AI (this includes the specifics of code, concepts, or electronics).
Submission guidelines
Students should upload their video to YouTube (uploads can be private) and the YouTube link should be submitted to Blackboard.
Deferral or extension
You may be able to apply for an extension.
The maximum extension allowed is 7 days. Extensions are given in multiples of 24 hours.
Late submission
A penalty of 1 grade for each 24 hour period from time submission is due will apply for up to 7 days. After 7 days you will receive a mark of 0.
Research Paper
- Hurdle
- Mode
- Written
- Category
- Paper/ Report/ Annotation
- Weight
- 15%
- Due date
17/06/2025 3:00 pm
- Learning outcomes
- L03, L04, L05, L06
Task description
At the culmination of the semester, students will produce a short research paper that highlights the contribution of their work, considering validity, novelty, and significance. The report should also ensure the reproducibility of the project work. The report must connect with contemporary related work.
Use of AI:
Machine Translation (MT) may support students in completing this assessment task. Students may appropriately use MT in completing this assessment task. Students must clearly reference any use of MT in each instance. Use of generative Artificial Intelligence (AI) in this task is prohibited. A failure to reference MT use and / or the use of generative AI may constitute student misconduct under the Student Code of Conduct
Hurdle requirements
Students must achieve at least a passing grade to meet the hurdle.Submission guidelines
Papers to Turnitin on Blackboard.
Deferral or extension
You may be able to apply for an extension.
The maximum extension allowed is 7 days. Extensions are given in multiples of 24 hours.
Late submission
A penalty of 1 grade for each 24 hour period from time submission is due will apply for up to 7 days. After 7 days you will receive a mark of 0.
Course grading
Full criteria for each grade is available in the Assessment Procedure.
Grade | Description |
---|---|
1 (Low Fail) |
Absence of evidence of achievement of course learning outcomes. Course grade description: Some engagement with the assessment tasks; however no demonstrated evidence of understanding of the concepts in the field of study. Achieves an average grade of Low Fail (1) across all graded assessment items. |
2 (Fail) |
Minimal evidence of achievement of course learning outcomes. Course grade description: Inability to apply knowledge and skills to the design, proposal and development of design computing projects.ᅠDemonstrates clear deficiencies in understanding and applying fundamental concepts; communicates information or ideas in ways that are frequently incomplete or confusing and give little attention to the conventions of the discipline. Achieves an average grade of Fail (2) across all graded assessment items. |
3 (Marginal Fail) |
Demonstrated evidence of developing achievement of course learning outcomes Course grade description: Emerging ability to apply knowledge and skillsto the design, proposal and development of design computing projects.ᅠDemonstrates a superficial or partial or faulty understanding of the fundamental concepts of the field of study and limited ability to apply these concepts; presents undeveloped or inappropriate or unsupported arguments; communicates information or ideas with lack of clarity and inconsistent adherence to the conventions of the discipline. Achieves an average grade of Marginal Fail (3) across all graded assessment items OR where the student has failed to meet the individual pass hurdle |
4 (Pass) |
Demonstrated evidence of functional achievement of course learning outcomes. Course grade description: Acceptable application of knowledge and skills to the design, proposal and development of design computing projects.ᅠDemonstrates adequate understanding and application of the fundamental concepts of the field of study; develops routine arguments or decisions and provides acceptable justification; communicates information and ideas adequately in terms of the conventions of the discipline. Achieves an average grade of Pass (4) across all graded assessment items AND achieves the individual pass hurdle |
5 (Credit) |
Demonstrated evidence of proficient achievement of course learning outcomes. Course grade description: Effective application of knowledge and skillsᅠto the design, proposal and development of design computing projects.ᅠDemonstrates substantial understanding of fundamental concepts of the field of study and ability to apply these concepts in a variety of contexts; develops or adapts convincing arguments and provides coherent justification; communicates information and ideas clearly and fluently in terms of the conventions of the discipline Achieves an average grade of Credit (5) across all graded assessment items AND achieves the individual pass hurdle |
6 (Distinction) |
Demonstrated evidence of advanced achievement of course learning outcomes. Course grade description: Extensive application of knowledge and skillsᅠto the design, proposal and development of design computing projects.ᅠAs for Credit, with frequent evidence of originality in defining and analysing issues or problems and in creating solutions; uses a level, style and means of communication appropriate to the discipline and the audience Achieves an average grade of Distinction (6) across all graded assessment items AND achieves the individual pass hurdle |
7 (High Distinction) |
Demonstrated evidence of exceptional achievement of course learning outcomes. Course grade description: Original, novel and/or creative application of knowledge and skillsᅠto the design, proposal and development of design computing projects.ᅠAs for Distinction, with consistent evidence of substantial originality and insight in identifying, generating and communicating competing arguments, perspectives or problem-solving approaches; critically evaluates problems, their solutions and implications. Achieves an average grade of High Distinctionᅠ(7) across all graded assessment items AND achieves the individual pass hurdle |
Additional course grading information
Calculation of Final Grade
Your final grade will be calculated as a weighted average of your assessment grades, using the same formula as used for calculating your GPA (https://my.uq.edu.au/information-and-services/manage-my-program/exams-and-assessment/final-grades-and-gpas). In this case, U equals the weighting for that particular assessment item; and G equal to the grade for the assessment item.
Finalᅠgrades will be initially constructed from the separate assessment grades according to the assessment weightings and then reviewed and moderated based on overall performance across the course. The course coordinator reserves the right to vary group marks for each group member in the event of varied contributions to the team effort.
Identity Verified Assessment
Studio teaching staff actively monitor and record individual participation throughout the semester and are aware of the degree to which students are contributing to the team projects. Participation in class and team-based activities will be observed by teaching staff; students are required to attend all team presentations and the exhibit in Week 13.
Supplementary assessment
Supplementary assessment is not available for some items in this course.
Additional assessment information
Team-based Assessment
For teams, all members are required to provide meaningful contributions to the central concept being developed, and equally all team members need to contribute across the communication components of the assessment (for example documentation, promotional material, reports, presentations etc). Where it is evident that a team member has contributed ONLY to the communication components and has had little to no meaningful input into the project concept & it's development, the course coordinator reserves the right to adjust individual grades accordingly.
Group membersᅠare expected to develop effective conflict resolution strategies at the outset of the project to enable them to deal with situations where issues ariseᅠ(the information in Section 6 > Staying ahead of Conflict > Preventing Arguments at UQ Teams 101x MOOC may be useful in planning this). ᅠStudio teaching staff are available to assist with conflict resolution if necessary.ᅠTeam performance reviews will be conducted twice during the team project to enable individuals to comment on team progress and morale. The purpose of the team performance review is to appraise the individual contributions to the team, team effectiveness and attitudes - both for indications of conflict and to recognise high-performing teams. The results of these will, along with teaching staff observations, be used to support teams through conflict resolution.ᅠUltimately the course coordinator reserves the right to vary group marks for each group member in the event of varied contributions to the team effort.
Learning resources
You'll need the following resources to successfully complete the course. We've indicated below if you need a personal copy of the reading materials or your own item.
Library resources
Find the required and recommended resources for this course on the UQ Library website.
Additional learning resources information
No lecture recording
This course does not use a traditional lecture format in the delivery of content. Any content delivery will be spread across the studio sessions as such, lectures will not be recorded in video/audio form. Slides, if used, will be made available on Blackboard.
Great Online Resources:
Makeability lab physical computing resources. Insanely useful & highly relevant. https://makeabilitylab.github.io/physcomp/
Wearable technology resource: Kobakant DIY: https://www.kobakant.at/DIY/
Software Resources
Miro (https://miro.com)ᅠis an online collaborative tool that will be used throughout the course for activities and course documentation.
Github (https://github.com) will be preferred as a code repository and for team process documentation.
We will also use Microsoft Teams for course collaboration and communication. Details of this will be distributed through the course Blackboard site.
It is recommended that you download and install the desktop applications for both of the above services.
Learning activities
The learning activities for this course are outlined below. Learn more about the learning outcomes that apply to this course.
Filter activity type by
Please select
Learning period | Activity type | Topic |
---|---|---|
Multiple weeks From Week 1 To Week 4 |
Studio |
Contact (Mondays) Studio sessions will cover content delivery related to project, assessment and contemporary work. Learning outcomes: L01, L02, L03, L05, L06, L07 |
Multiple weeks From Week 1 To Week 12 |
Studio |
Studio Sessions In these sessions: teaching staff consultation and support for project work, assessment- and project-based presentations, exercises related to project work. Learning outcomes: L01, L02, L03, L04, L05, L06, L07 |
Multiple weeks From Week 5 To Week 12 |
Studio |
Team Report-Back (Mondays, in class Weeks 5 - 12) An important aspect of studio is the social interaction that comes from collectively working in the same space. Wherever possible, we encourage students in this course to make use of and inhabit the shared physical and online spaces of the course during this semester to help generate the opportunities to collaborate that lead to higher quality projects. To enhance and encourage this culture of collaboration, we run report back sessions during Studio contacts. Nominated studio contacts will start with this, where every team & individual gives an update on progress. All students are expected to participate in this unless extenuating circumstances prevent it. Participation in report-back requires providing input (comments, support, suggestions) to other individuals, reflecting on your own progress in relation to the cohort. Show, don't tell - the teaching team will give feedback, but students must bring sketches, photos, videos, code, resources in order to solicit specific input from teachers. Learning outcomes: L01, L02, L04, L05 |
Week 13 (26 May - 01 Jun) |
Symposium |
Interaction Design Exhibit Students will exhibit their work to the wider public, including peers, friends, family, industry members and academics. At the time of writing, the form of the exhibit is in negotiation, likely 24 May but to be confirmed later in semester. Learning outcomes: L04, L05, L07 |
Policies and procedures
University policies and procedures apply to all aspects of student life. As a UQ student, you must comply with University-wide and program-specific requirements, including the:
- Student Code of Conduct Policy
- Student Integrity and Misconduct Policy and Procedure
- Assessment Procedure
- Examinations Procedure
- Reasonable Adjustments - Students Policy and Procedure
Learn more about UQ policies on my.UQ and the Policy and Procedure Library.
School guidelines
Your school has additional guidelines you'll need to follow for this course: