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Course profile

Digital Technologies: STEM Connections (EDUC4730)

Study period
Sem 1 2025
Location
St Lucia
Attendance mode
In Person

Course overview

Study period
Semester 1, 2025 (24/02/2025 - 21/06/2025)
Study level
Undergraduate
Location
St Lucia
Attendance mode
In Person
Units
2
Administrative campus
St Lucia
Coordinating unit
Education School

The course explores the two technology curricula; Design and Technologies and Digital Technologies through a STEM focus as a model for connected learning. Preservice teachers will develop their design thinking processes in order to explore common features in Science, Technology, Engineering and Mathematics accessed through systems thinking. National priorities such as food and water security, health and well-being, knowledge economy, engineering, construction and manufacturing and innovation provide a foundation for integrative thinking and digital expression. They will be presented with effective teaching strategies for classroom practice that align with current best practice approaches in early, middle and upper primary years of learning.

Technologies (Design and Technologies, and Digital Technologies) and Information and Communication Technology (ICT) are important areas of primary students' learning and are important components of the Australian Curriculum. Relevant pedagogical knowledge, content knowledge, and pedagogical content knowledge in each of these areas is important for teaching, including as they relate to Science, Technology, Engineering, Arts, and Mathematics (STEAM) and other learning areas, general capabilities, and cross-curriculum priorities. In this course, we will reflect upon and improve our understandings of these areas and associated teaching and learning by collaboratively and individually engaging in activities linking practical applications and research.ᅠ

Course requirements

Restrictions

Entry to the BEd (Primary) and the BEd (Primary) (Honours) programs

Course contact

Course staff

Lecturer

Tutor

Ms Linh Chu

Timetable

The timetable for this course is available on the UQ Public Timetable.

Aims and outcomes

This course aims to enhance students’ knowledge of, skills with, and appreciation for the nature of technologies and information and communications technology, in the context of the Australian Curriculum: Technologies subject areas Design and Technologies and Digital Technologies, and the general capability of Information and Communications Technology (ICT). An appreciation for how the subject areas and general capability can provide different and often complementary ways of thinking, and the ways in which principles of each often underpin and enhance the goals of learning in other areas, especially in Science, (Arts), and Mathematics (as part of STEAM). New understandings will then be extended to the primary classroom context, where pedagogical decisions about what, when, why and how to effectively teach, assess, and reflect upon the content articulated in the Australian Curriculum: Technologies and ICT will be made.

Learning outcomes

After successfully completing this course you should be able to:

LO1.

Identify the knowledge, concepts, skills, and inquiry processes required for effective, contemporary learning and teaching of Technologies and ICT through an integrated process.

LO2.

Apply the knowledge and understanding, process and production skills learnt to the teaching of Design and Digital Technologies.

LO3.

Make purposeful connections among the general capabilities of literacy, numeracy, critical and creative thinking, personal and social capability, ethical understanding, and intercultural understanding throughout teaching programs and activities.

LO4.

Demonstrate the technical and communication skills needed to design, evaluate, implement, analyse and theorise curriculum, pedagogy and assessment in the Technologies and STEM.

LO5.

Demonstrate discipline content knowledge of science, technology and mathematics for connected learning and teaching of Design and Digital Technologies and ICT through a STEM focus.

LO6.

Work effectively and collaboratively in teams to make informed team decisions, demonstrate interpersonal and communication skills, and critically evaluate personal and peer contributions to team processes.

Assessment

Assessment summary

Category Assessment task Weight Due date
Presentation Professional Learning Session: ICT in STEAM
  • Team or group-based
30% Presentation

20/03/2025 2:00 pm

Reflection Design Activities: Evaluate, Reflect, Adapt
  • Team or group-based
40% 1500 words

17/04/2025 2:00 pm

Project Digital Technologies Unit Plan Foundations 30% 2500 words

12/06/2025 2:00 pm

Assessment details

Professional Learning Session: ICT in STEAM

  • Team or group-based
Mode
Activity/ Performance
Category
Presentation
Weight
30% Presentation
Due date

20/03/2025 2:00 pm

Learning outcomes
L01, L03, L04, L05, L06

Task description

Length: 20 minute in-class facilitation + 1-3 page annotated session outline + session materials (unlimited) + work log (~1 page) + references (unlimited). Annotations are unlimited.

Task Context

As teachers of Technologies, you will explore various forms of technology and make decisions about technology resources in your classroom. In this context, a professional learning session, you will present to your colleagues a specific technology and/or information and communications technology (ICT) tool in your teaching. In completing this task, you will deepen your appreciation of educational technologies, including ICTs, and enrich your perspectives of technology, its impacts and consequences. The task requires you to demonstrate a knowledge and deep understanding of technology, including as intended and described by the Australian Curriculum: Technologies, which will form a solid foundation for the planning of learning and teaching experiences for your students at any year level.

Task Description

In small groups, you will collaboratively design and facilitate a professional learning (PL) session for your fellow preservice teachers. Your interactive PL session will involve implementing appropriate teaching and learning principles to support your colleagues in understanding how to use your chosen ICT tool to expand curriculum learning opportunities for students in STEAM learning area(s) of the Australian Curriculum. All group members must collaboratively engage in decision-making, planning, and in-class facilitation. The ICT tool should be applied in this context primarily for student learning, rather than management, teacher presentation, etc. Additionally, the ICT tool should be accessible to students during the workshop.

This assessment task consists of five parts:

  • (1) Professional Learning session - Facilitated during class on March 20th 
  • 20-minute session facilitation applying appropriate teaching and learning techniques for teachers as learners (e.g., do not lecture; do include hands-on activities; do discuss at the end). During the session:
  • Equip your colleagues (i.e., teachers as learners) with 1-2 ways to use the ICT tool to expand curriculum learning opportunities for primary students in relation to your chosen ICT and STEAM learning areas.
  • Clearly identify learning area(s) and content descriptors directly relevant to your ICT tool and use (consult the Australian Curriculum, version 9).
  • Clearly identify the teacher as learner learning objectives you are targeting (consult Australian Professional Standards for Teachers (APST).
  • Teachers as learners should engage with the ICT tool.
  • (2) Annotated session outline (1-3 pages with unlimited annotations using Comments)
  • Dot-point outline of your plan for the session for your use.
  • Annotations using Comments with scholarly references to provide evidence and justification of addressing the following:
  • Demonstrate your knowledge and understanding of research into how (primary) students learn and the implications for teaching.
  • Demonstrate knowledge and understanding of the concepts, substance and structure of the content and teaching strategies of the teaching areas: ICT and your chosen STEAM area.
  • Implementing ICT as part of expanding STEAM-related curriculum learning opportunities for primary students.
  • Plan lesson sequences using knowledge of student learning, content and effective teaching strategies as applied to teachers as learners.
  • Demonstrate a range of verbal and non-verbal communication strategies to support student (i.e., teachers as learners) engagement.
  • Demonstrate the capacity to organise classroom activities and provide clear directions for your teachers as learners.
  • (3) Session materials (unlimited)
  • Include materials created for use during the session (e.g., handouts, slides, posters, etc.) or readable images thereof.
  • Optional: You may create annotations using Comments to further support addressing the points in 2.
  • (4) Work log (~1 page)
  • Create work log providing evidence of collaboration and fair distribution of effort during the task.
  • See Group Work policy below.
  • (5) References (unlimited)
  • Create a reference list for all works cited
  • Use APA format.

Submission

One group member submits the full document (i.e., 2-5 above) in Word or PDF form via Blackboard. Each other group member submits a single page stating the composition of the group and indicating the group member who submitted the full document.

Group Work Policy

You will receive a single group mark for this task, as all group members should collaborate and fairly contribute to completing this assessment task. However, exceptions can be made in the event of group dysfunction. If your group is experiencing dysfunction, it is your responsibility to promptly bring this to the attention of the course coordinator, who will then support the group to attempt to respectfully resolve the issues. If no timely group resolution is found, the course coordinator can take steps including, but not limited to:

  1. Assigning new working arrangements for task completion, including re-grouping and/or requiring students to work individually
  2. Deducting one grade from the overall group score for student(s) who the course coordinator determine(s) to be responsible for the dysfunction, using evidence from the work log and / or communications with students

Criteria & Weighting

Please refer to the accompanying criteria sheet posted on Blackboard.

Page Limit / Word Count Note

Due to the nature of this task, the page limits and word counts are recommendations, not strict requirements. However, being concise contributes to Communication.

Submission guidelines

Submit the assessment electronically via Blackboard.

Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.

Late submission

A penalty of 1 grade for each 24 hour period from time submission is due will apply for up to 7 days. After 7 days you will receive a mark of 0.

Design Activities: Evaluate, Reflect, Adapt

  • Team or group-based
Mode
Written
Category
Reflection
Weight
40% 1500 words
Due date

17/04/2025 2:00 pm

Learning outcomes
L01, L02, L03, L05, L06

Task description

Length: ~1500 words

Task Context

For this assignment, we will operate on the assumption that you may join a primary school with a makerspace when you eventually become a teacher. When you do this, you should be prepared to use the tools and technologies in the makerspace to implement activities with your students that are hands-on, innovative, and connected to the Australian Curriculum: Technologies. With this in mind, we will tour UQ's makerspace, UQ Innovate, and explore the tools and technologies available for use. We will follow by using those tools and technologies to create personalised artefacts. 

Task Description

Working in pairs, your task is to use some combination of digital and physical tools available in UQ Innovate to create a personalised artefact. While all of the tools and technologies in the makerspace will be available for you to use, it is recommended that you focus on creating an artefact using the 3D printers, laser cutters, or vinyl cutter. Examples of personalised artefacts include, 3D printed phone holders, laser cut earrings, and unique laptop stickers. After you create your personalised artefact, you will: (a) reflect on the experience of creating a personalised artefact in the makerspace, (b) evaluate your personalised artefact in relation to one of the three kinds of thinking in the Australian Curriculum: Technologies (e.g., systems thinking, design thinking, computational thinking), and (c) adapt the core ideas of your activity in the makerspace for use in a primary classroom. When we meet for class on Thursday, April 17th, please bring your personalised artefact to share it with your classmates in a round robin activity. Be prepared to speak about the tools you used and the processes you engaged in to create your personalised artefact. 

In addition to creating a personalised artefact in UQ's makerspace, you will will also produce ~1500 words of text. In this text, you should:

  • (a) Reflect on the experience. For this part of the task, consider the following prompts: 
  • What tools and technologies did you use to create your personalised artefact?
  • What was it like to do work in the makerspace? What issues did you have when creating your product? How did you solve those issues? 
  • Describe how you grew your technological pedagogical content knowledge (TPACK) during the time you spent in UQ's makerspace. Please use evidence from your activity in the makerspace (e.g., pictures of digital and/or physical artefacts) to support your claims.
  • (b) Evaluate your artefact in relation to one of the three kinds of thinking in the Australian Curriculum: Technologies. For this part of the task, consider the following prompts:
  • Describe the work flow that you followed to create your personalised artefact.
  • Explain how creating your personalised artefact facilitated engaging with systems thinking, design thinking, or computational thinking. Be sure to make concrete connections to the Technologies curriculum in this section. 
  • (c) Adapt core ideas of the activity for primary classroom use. For this part of the task, consider the following prompts: 
  • Explain 1-2 adaptations to your experience so that it could become appropriate for primary students.
  • Provide 1-2 examples of how you will account for safe, ethical, and responsible use of technology during the adapted activities.

Submission

One group member should submit the full document in Word or PDF form via Blackboard. The document should include the names of both group members. 

Criteria & Weighting

Please refer to the accompanying criteria sheet posted on Blackboard.

Page Limit / Word Count Note

A range of word count is intentionally permitted; however, the expectation is for concise writing.

Submission guidelines

Submit the assessment electronically via Blackboard.


Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.

Late submission

A penalty of 1 grade for each 24 hour period from time submission is due will apply for up to 7 days. After 7 days you will receive a mark of 0.

Digital Technologies Unit Plan Foundations

Mode
Written
Category
Project
Weight
30% 2500 words
Due date

12/06/2025 2:00 pm

Learning outcomes
L01, L02, L03, L04, L05

Task description

Length: ~2500 words of student-generated content (i.e., excludes template, AC quotes, appendices, and references (if applicable)) + unlimited annotations

Task Context

Effective learning and teaching in any subject area requires skilful planning. Unit plans prepared by teachers guide them through a logical and effective sequence for the development of children’s technical skills, conceptual ideas, and knowledge and understanding of a subject. For this assessment task, you will prepare the foundations of a unit plan for the integrated teaching of Technologies and supply annotations which explain and justify your choices regarding learning and teaching activities and strategies.

Task Description

Your task is to develop an inquiry-based Technologies unit plan using the template provided. The main content is to be from the Technologies Curriculum (Design or Digital) but the unit should also integrate subject matter from one additional STEAM subject. You must also include annotations explaining your decisions and alignment with assessment criteria. In the body of your unit plan, explicitly attend to items such as:

  • Unit plan essentials – title, year level, length of unit, concise overview
  • Australian Curriculum: Technologies and relevant integrated content to be addressed
  • Australian Curriculum: General Capabilities (e.g., literacy, numeracy, ICT) and Cross-Curriculum Priorities (e.g., sustainability)
  • Differentiation and responsiveness
  • Assessment
  • Phases of teaching and learning sequence, organised by Design Process phases
  • Outlines of inquiry-based lesson activities
  • Lists and descriptions of lesson resources and materials
  • General goals and specific objectives
  • Safety considerations (as needed)

You are not required to develop complete and detailed lesson plans for this unit. Instead, concise outlines should identify the key objectives and activities of each lesson. Learning experiences should be developmentally appropriate, enable student agency for creative decision-making and expression, and be intellectually engaging. Ideas explored in course workshops and related materials should be evident in the unit plan and annotations. The sources for any ideas, strategies, activities, resources, and justifications should be acknowledged and appropriately referenced using APA Style.

You must also include two types of concise annotations in an accompanying word document (or using the comments feature in Word). The first type of annotation should provide details of your decision-making in planning sequenced learning experiences pertaining to:

  • Diverse student knowledge(s), experiences, characteristics, and cultures
  • Understanding of how students learn
  • Content knowledge and pedagogical content knowledge for Technologies and the integrated STEAM subject
  • Integrating subjects and linking to general capabilities and cross-curriculum priorities
  • Formal and informal assessment of student learning for diagnostic, formative, and summative purposes
  • Sequencing lessons informed by curriculum, assessment, and reporting knowledge
  • Setting appropriate and varied learning goals
  • Differentiation and responsiveness to support inclusive participation
  • Selection and use of appropriate resources

When possible, these annotations should also link applications in this assessment task with important ideas from the course.

The second type of annotation should draw attention to key passages where you believe you have addressed the assessment task criteria and explain your perceptions of how you met the criteria to the degree specified.

Submission

Submit the assessment electronically via Blackboard. Please use .docx or .doc format.

Criteria & Weighting

Please refer to the accompanying criteria sheet posted on Blackboard.

Page Limit / Word Count Note

Due to the nature of this assessment task, the word count is a recommendation, not a strict requirement. However, being concise is part of the Communication criterion. 

Submission guidelines

Submit the assessment electronically via Blackboard.

Deferral or extension

You may be able to apply for an extension.

The maximum extension allowed is 28 days. Extensions are given in multiples of 24 hours.

Late submission

A penalty of 1 grade for each 24 hour period from time submission is due will apply for up to 7 days. After 7 days you will receive a mark of 0.

Course grading

Full criteria for each grade is available in the Assessment Procedure.

Grade Description
1 (Low Fail)

Absence of evidence of achievement of course learning outcomes.

Course grade description: Fails to satisfy all of the basic requirements: submissions which lack appropriate references, relevance, coherence, organisation and length.

2 (Fail)

Minimal evidence of achievement of course learning outcomes.

Course grade description: Fails to satisfy most of the basic requirements.

3 (Marginal Fail)

Demonstrated evidence of developing achievement of course learning outcomes

Course grade description: Fails to satisfy some of the basic requirements: submissions which lack appropriate references and relevance, or appropriate coherence, organisation and length, including submissions that do not meet stated criteria to a satisfactory level.

4 (Pass)

Demonstrated evidence of functional achievement of course learning outcomes.

Course grade description: Satisfies all of the basic requirements: some use of fundamental concepts; some use of references, basically keeping to the topics; some elaboration of ideas and arguments, some degree of coherence and organisation and appropriate length; demonstrates sufficient quality of performance to be considered satisfactory or adequate or competent or capable with respect to explaining the significance or implications of topics.

5 (Credit)

Demonstrated evidence of proficient achievement of course learning outcomes.

Course grade description: Demonstrates ability to use and apply fundamental concepts of the topics, going beyond merely representation of ideas and source material to show understanding of key ideas, awareness of their relevance, analysis of implications and drawing of conclusions.

6 (Distinction)

Demonstrated evidence of advanced achievement of course learning outcomes.

Course grade description: Demonstrates awareness and understanding of deeper and subtler aspects of the topics, such as identifying and debating critical issues or problems, applying ideas to practical situations in schools, and offering insightful commentary, implications and conclusions.

7 (High Distinction)

Demonstrated evidence of exceptional achievement of course learning outcomes.

Course grade description: Demonstrates imagination, originality or flair, based on comprehensiveness and complex understanding of the topics, interesting or surprising or exciting or challenging or erudite.

Additional course grading information

Determining Final Grades: The final grades are determined by consideration of the weighting of individual assessment items, through the use of weighting formula and the profile of individual grades across accumulated assessment tasks. This course does not use equivalent percentage scores.

Exemplar to show calculation of final grade:

All three assignments in this course will be provided a grade out of 7. The final grade will be calculated using the weighting and the individual assignment grade as follows. For example, if a student receives the following three grades:

Assignment 1: Grade of 5 at 30% weighting

Assignment 2: Grade of 5 at 40% weighting

Assignment 3: Grade of 6 at 30% weighting

The final grade for this student taking into account the weighting of each assignment would be:

ᅠᅠᅠ (weight x A1 grade)ᅠᅠᅠᅠ +ᅠᅠᅠᅠᅠᅠ (weight x A2 grade)ᅠᅠᅠᅠᅠᅠᅠ +ᅠᅠᅠᅠᅠᅠ (weight x A3 grade)ᅠ ᅠ ᅠᅠ

(0.30 x 5) + (0.40 x 5) + (0.30 x 6) = 1.5 + 2.0ᅠ+ 1.8 = 5.3ᅠ

The final grade would be rounded to the nearest whole number; in this case the grade would be 5.

In the case where the final grade is 0.5 or above, the grade will be rounded up to the nearest whole number (e.g. 5.5 would become 6). In the case where the final grade is 0.49 or below, the grade will be rounded down to the nearest whole number (e.g. 6.49 would become 6).

Note: To avoid inflation or deflation of grades at the assignment level, the exact grade calculated from the criteria scores will be manually recorded in the grade centre. The exact grades for each assignment (i.e., not the rounded grades) will be used to calculate the final course grade. Blackboard grade centre columns will be labelled accordingly.

Supplementary assessment

Supplementary assessment is available for this course.

Additional assessment information

The following applies to all assessments in this course: 

Marking criteria

Marking rubrics for all assignments are available in the 'Assessment' folder in Blackboard.

Release of assessment item marks and feedback  

In addition to the grade awarded, feedback will be provided in a timely manner to enable students to apply the feedback to further tasks within the course or program and/or plan for supplementary assessment, requests for re-mark, or re-enrolment. However, as per UQ Policy and Procedures Library under the Assessment Policy, results for the final assessment item are to be released only after the final grade for the course has been released. Time frames for applications for assessment re-mark are indicated under the Assessment Procedure

Re-mark policy  

After each assessable item, students will be given the opportunity to view their assessment and so satisfy themselves that a marking or administrative error has not occurred. The formal process of querying a course result (requesting a remark on academic grounds) is set out in the UQ Policy and Procedures Library under the Assessment Procedure

Use of AI/MT to support or inform assessment

This task has been designed to be challenging, authentic and complex. Whilst students may use AI and/or MT technologies, successful completion of assessment in this course will require students to critically engage in specific contexts and tasks for which artificial intelligence will provide only limited support and guidance.

A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct.

To pass this assessment, students will be required to demonstrate detailed comprehension of their written submission independent of AI and MT tools.

Learning resources

You'll need the following resources to successfully complete the course. We've indicated below if you need a personal copy of the reading materials or your own item.

Library resources

Find the required and recommended resources for this course on the UQ Library website.

Additional learning resources information

Where applicable, additional learning resources will be made available throughout the course Blackboard site, such as where integrated into the weekly preparation materials (e.g., websites, recordings, etc.) and through the course reading list (e.g., supplementary / further readings). Changes to materials in response to developments during the semester will be communicated via the course Blackboard site. All materials will be accessible via the course Blackboard site, whether directly (e.g., attached or posted) or indirectly (e.g., through UQ library links or external website links) depending on the type of material and the applicable copyright considerations.

Learning activities

The learning activities for this course are outlined below. Learn more about the learning outcomes that apply to this course.

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Learning period Activity type Topic
Week 1

(24 Feb - 02 Mar)

Workshop

What Is Technology?

We will begin to explore key ideas and perspectives related to technology and technology education.

ACTIVITY: Hex bug playground

LAUNCH: AT1

Learning outcomes: L01, L03, L05

Week 2

(03 Mar - 09 Mar)

Workshop

Perspectives on Technology

We will examine the links between technology and culture and consider how to integrate appropriate technology into primary school lessons.

ACTIVITY: Shadow puppets and/or stop-motion animation

Learning outcomes: L02, L04, L05, L06

Week 3

(10 Mar - 16 Mar)

Workshop

The Changing Face of Technologies Education

We will explore the relationship between technology and other STEM subjects within the Australian Curriculum.

ACTIVITY: Smart phone sound amplification system

Learning outcomes: L01, L03, L04, L05, L06

Week 4

(17 Mar - 23 Mar)

Workshop

Professional Learning Session Presentations

We will present our Professional Learning Sessions and give constructive feedback to our classmates.

ACTIVITY: Professional learning sessions

DUE: AT1

Learning outcomes: L01, L02, L03, L04, L05, L06

Week 5

(24 Mar - 30 Mar)

Workshop

UQ Innovate Tour and Orientation

We will do a tour and orientation at UQ Innovate (UQ's makerspace) and begin our multi-week collaborative Design Process: Design and Technologies experience.

ACTIVITY: UQ Innovate tour

LAUNCH: AT2

Learning outcomes: L01, L02, L03

Week 6

(31 Mar - 06 Apr)

Workshop

Technologies Education Curriculum

We will explore the Australian Curriculum: Technologies and continuing our multi-week collaborative Design Process: Design and Technologies experience.

ACTIVITY: 2D and 3D design tutorial

Learning outcomes: L01, L02, L04, L06

Week 7

(07 Apr - 13 Apr)

Workshop

Independent/Group Makerspace Work Time

We will use this time to get access to UQ Innovate and create our artefacts using the tools in the space.

ACTIVITY: Makerspace work time

Learning outcomes: L01, L02, L03, L06

Week 8

(14 Apr - 20 Apr)

Workshop

Understanding Design and Technologies

We will explore the relationship between the design and technologies strands in the Australian Curriculum.

ACTIVITY 1: Sharing personalised artefacts

ACTIVITY 2: Cool Maker mock unit plan

DUE: AT2 (also bring your personalised artefact to share)

Learning outcomes: L01, L02, L04, L05, L06

Mid-sem break

(21 Apr - 27 Apr)

No student involvement (Breaks, information)

Mid-Semester Break

Mid-Semester Break: No class.

Week 9

(28 Apr - 04 May)

Workshop

Intelligent Use of AI in Primary Classrooms

We will explore ways in which teachers and students can use generative AI productively in classrooms.

ACTIVITY: Using AI to build rubrics and help manage classrooms

Learning outcomes: L01, L04, L06

Week 10

(05 May - 11 May)

Workshop

Understanding Digital Technologies

We will investigate how and where digital technologies are present in the Australian Curriculum.
ACTIVITY: Bee Bots and Scratch
LAUNCH: AT3

Learning outcomes: L01, L02, L03, L04, L05, L06

Week 11

(12 May - 18 May)

Workshop

Design Process and Pedagogies

We will examine the nature of creativity and its connection to the design process in the Australian Curriculum.

ACTIVITY: Sphero robots

Learning outcomes: L01, L02, L03, L04, L05, L06

Week 12

(19 May - 25 May)

Workshop

Pedagogies and Planning Part I

We will discuss inquiry-based pedagogies and reflect on best practices for implementing technologies instruction.

ACTIVITY 1: Design thinking

Learning outcomes: L01, L02, L06

Week 13

(26 May - 01 Jun)

Workshop

Pedagogies and Planning Part II

We will continue our discussions related to best practices in technologies education. We will also explore the Digital Technologies Hub.

ACTIVITY: Unit plan brainstorming session

ACTIVITY 2: Drone storytelling

AT3: Due June 12th

Learning outcomes: L01, L04, L05

Policies and procedures

University policies and procedures apply to all aspects of student life. As a UQ student, you must comply with University-wide and program-specific requirements, including the:

Learn more about UQ policies on my.UQ and the Policy and Procedure Library.