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Course profile

Gaming and Casino Management (HOSP3000)

Study period
Sem 2 2025
Location
St Lucia
Attendance mode
In Person

Course overview

Study period
Semester 2, 2025 (28/07/2025 - 22/11/2025)
Study level
Undergraduate
Location
St Lucia
Attendance mode
In Person
Units
2
Administrative campus
St Lucia
Coordinating unit
Business School

This course examines the role of gaming management and evaluates the negative and positive socio-economic impacts of gambling. Gambling motivations are explored in relation to casinos, gaming venues and on-line gambling within Australia and internationally. The course enhances students' employability by providing opportunities to engage in critical evaluation and problem solving in managing various gambling operations for ethical and effective decision-making.

Significant growth in the gambling sectors of the Australian hospitality industry has called for a better understanding of their unique features and operations. The gaming, wagering and casino management differs in many important respects from the restaurant, hotel, contract and institutional sectors of the hospitality industry. This course introduces students to the theory and practices concerning the development of the gambling industry and presents an analysis of the socio-economic impacts of the industry.

Course requirements

Incompatible

You can't enrol in this course if you've already completed the following:

TALM3102

Course contact

Course coordinator

Dr Mireia Guix

Course staff

Lecturer

Dr Mireia Guix

Tutor

Mr Manomay Chaskar

Timetable

The timetable for this course is available on the UQ Public Timetable.

Additional timetable information

Please note: Teaching staff do not have access to the timetabling system to help with class allocation. Therefore, should you need help with your timetable and/or allocation of classes, please ensure you email business.mytimetable@uq.edu.au from your UQ student email account with the following details:

  • Full Name
  • Student ID
  • Course Code

Aims and outcomes

This course aims to investigate the theory and practices concerning the development of the gambling industry in Australia and overseas and presents an analysis of the socio-economic impacts of the industry. Development history, stakeholders, different type of gambling activity, issues relating to problem gamblers and the future trend of theᅠindustry in Australia and internationally will also be examined.ᅠ

Learning outcomes

After successfully completing this course you should be able to:

LO1.

Compare and contrast the various motives for gamblers and gambling activities within Australia and internationally.

LO2.

Analyse the development and future trends of the gambling industry in Australia and overseas.

LO3.

Research and report on contemporary gambling issues and their negative and positive socio-economic impacts.

LO4.

Critically evaluate gambling operations prevalent in the industry.

LO5.

Formulate recommendations for strategic and ethical management of gambling operations.

Assessment

Assessment summary

Category Assessment task Weight Due date
Paper/ Report/ Annotation, Presentation Board Discussion of a Casino Development 50%

Briefing document due at 5 PM 15/09/2025

In-class Boardroom discussion between 8 to 11 AM. 22/09/2025

Essay/ Critique Reflective essay on ethical issues in gambling 50%

27/10/2025 5:00 pm

Assessment details

Board Discussion of a Casino Development

Mode
Oral, Written
Category
Paper/ Report/ Annotation, Presentation
Weight
50%
Due date

Briefing document due at 5 PM 15/09/2025

In-class Boardroom discussion between 8 to 11 AM. 22/09/2025

Learning outcomes
L03, L04, L05

Task description

Task Description: 

This is a two-part assessment task. You will need to complete both components (Part A and Part B) to receive a mark for this assessment task. 

For this assessment task, you need to appraise the Queen's Wharf Brisbane Casino Development on behalf of a client, indicating whether your client supports - or does NOT support - the casino development. 

Prospective stakeholders 

You MUST select one (1) of the following stakeholders (your client) to represent their position at the board meeting and take their stance. There is a limited number of representatives per client available, allocated on a first-come, first-served basis. You must confirm your selected client through Blackboard.   

Submission Format: 

Part A 

For part A, you will need to submit a 1,000-word briefing document (excluding references) on the new casino development that is part of Queen's Wharf Brisbane, with a focus on the Integrated Resort Development.  

The briefing document should include the following: 

  • Overview of the Casino Development up until to date and future prospects.  
  • Overview of your client and their position. 
  • Key arguments from your stakeholder perspective in favour of or against, 
  • Convincing counterarguments for the stakeholders representing the other point of view 
  • Supporting data, validating your arguments.  

Part B 

In-class participation in a simulated board meeting that includes supportive and opposing stakeholders to represent the socio-economic tensions surrounding the Queen's Wharf Brisbane. 

Part B must be completed in person during the scheduled class time. On the day, be prepared to: 

  • Present your client 
  •  Defend your client’s main viewpoints  
  • Provide counterarguments for the opposing stakeholders 
  • Followed by Q&A.   

Additional Information: 

Alignment with the Chosen Client 

  • The position you advocate on behalf of your client will either be one of support or non-support for the Queen's Wharf Brisbane. 
  • This position must align with your client’s mission, objectives, purpose, and values with regard to the casino development. 
  • Therefore, you should undertake research using secondary sources of information to determine the existing position of your client (i.e., supporter or non-supporter of the development). 
  • You should research the expected vs real impacts of the casino development to date and future prospects.  

The Audience 

  • Your contribution in the board meeting must persuade and advocate for the position of your client. In doing so, you are trying to convince the audience that your client's position is the best one for everyone to follow. 
  • The audience will be made up of various stakeholders, some of whom will be supporters of the development and others who will be non-supporters. 
  • Also, the audience will be representative of all the other clients (from the 'Prospective Stakeholders’ list above). 
  • Therefore, it is important that you understand the position of these other stakeholders.  

Use of AI in Assessment 

The board discussion (Part B) is to be completed in person. The use of generative Artificial Intelligence (AI) or Machine Translation (MT) tools will not be permitted in this component of the assessment. Any attempted use of AI or MT may constitute student misconduct under the Student Code of Conduct. 

You may use AI to support the preparation of the briefing document (Part A). Students using AI must disclose one AI Statement and attach an Appendix with the prompts given to AI and the results provided by AI. A failure to reference AI use may constitute student misconduct under the Student Code of Conduct. 

Criteria and marking

  • Further details about this task, including the marking criteria, will be discussed in class and posted to the course Blackboard site.

Submission guidelines

The file must be submitted to Turnitin.

Deferral or extension

You may be able to apply for an extension.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Reflective essay on ethical issues in gambling

Mode
Written
Category
Essay/ Critique
Weight
50%
Due date

27/10/2025 5:00 pm

Learning outcomes
L01, L02, L03, L04, L05

Task description

Working INDIVIDUALLY, prepare a clear and concise 2,500-word Essay on Ethical issues in the gaming industry.

You are required to identify ONE ethical issue in the gaming industry (e.g., casinos, clubs and hotels that offer gaming activities, online wagering and sports betting), discuss the ethical nature of the issue, and evaluate the mechanism imposed to discourage/prevent the organisation/industry from unethical actions (or encourage/promote ethical actions) from the perspective of relevant, multiple stakeholders (more than two) and finally provide TWO actionable recommendations.

To complete this assignment, you will need to:

  • Conduct research on how business ethics or ethical issues are commonly defined.
  • Conduct an online search on gaming management/operational practices currently/potentially considered to fall into ethical issues.
  • Conduct research on internal policies (e.g., organisational or industrial code of conduct) or legislations (e.g., federal/state laws) related to the focal ethical issue.
  • Reflect on your personal experience and understanding of the topic.

FORMAT (2,500-word limit)

  • Introduction - Identification of ONE ethical issue in the Australian gaming industry. 
  • Body - Discussion and justification of the ethical nature of the issue.
  • Consequence: Evaluation of the issue and the mechanism (e.g., internal policies or legislations) from diverse stakeholder perspectives (more than two stakeholders).
  • Recommendations: inclusion of TWO original, evidenced, and actionable recommendations.
  • Conclusions: Reflect on your personal experience and understanding of the topic and provide a thoughtful conclusion. Conclusions shall reflect a critical self-awareness of the topic chosen. Reflective writing is still formal, technical, and well-informed, with a combination of objective facts and personal reflections on the topic, written in the first person.

Additional Guidance for Essay

  • The word count includes everything, including the reference list.
  • A minimum of FIVE (5) academic references is required (no maximum, though). 
  • APA format, consistent throughout the document.
  • Ethical issues are often called a shade of grey - no clear cut between being/doing right and being/doing wrong. The ethical issue you identified may not necessarily be considered ethical by others. Thus, the key argument point of this assignment is to justify the ethical nature of the issue. This will require you a clear understanding of business ethics.
  • Spend sufficient time conducting research on business ethics. References for business ethics must be from academic sources (i.e., academic journal articles). However, references for the business practices/examples can come from non-academic, reliable sources. 
  • If you submit the file after the due date, you are allowed to submit it ONCE. You cannot submit the file again after checking the similarity report if you submit the file AFTER the due date (due to the Turnitin setting).

Use of AI in Assessment

Complex/authentic assessment using AI to support learning: Students using AI must disclose one AI Statement and attach an Appendix with the prompts given to AI and the results provided by AI. A failure to reference AI use may constitute student misconduct under the Student Code of Conduct.

Criteria & Marking

Further details about this task, including the marking criteria, will be discussed in class and posted to the course Blackboard site.

Submission guidelines

The file must be submitted to Turnitin on Blackboard.

Deferral or extension

You may be able to apply for an extension.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Course grading

Full criteria for each grade is available in the Assessment Procedure.

Grade Cut off Percent Description
1 (Low Fail) 0 - 29

Absence of evidence of achievement of course learning outcomes.

2 (Fail) 30 - 46

Minimal evidence of achievement of course learning outcomes.

3 (Marginal Fail) 47 - 49

Demonstrated evidence of developing achievement of course learning outcomes

4 (Pass) 50 - 64

Demonstrated evidence of functional achievement of course learning outcomes.

5 (Credit) 65 - 74

Demonstrated evidence of proficient achievement of course learning outcomes.

6 (Distinction) 75 - 84

Demonstrated evidence of advanced achievement of course learning outcomes.

7 (High Distinction) 85 - 100

Demonstrated evidence of exceptional achievement of course learning outcomes.

Additional course grading information

Grades will be allocated according to University-wide standards of criterion-based assessment.

Supplementary assessment

Supplementary assessment is available for this course.

Learning resources

You'll need the following resources to successfully complete the course. We've indicated below if you need a personal copy of the reading materials or your own item.

Library resources

Library resources are available on the UQ Library website.

Learning activities

The learning activities for this course are outlined below. Learn more about the learning outcomes that apply to this course.

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Learning period Activity type Topic
Week 1
Seminar

Culture & Gambling

Role of luck and superstition. Overview of gaming, wagering and gambling. Reflection Practice.

Learning outcomes: L01

Week 2
Seminar

Gambling Market Segmentation

Motivations. Reflection Practice.

Learning outcomes: L01

Week 3
Seminar

Strategic Gambling Resource Analysis

Site visit TBC

Learning outcomes: L01, L02, L04

Week 4
Seminar

Development of Gambling in the World

USA, Asia-Pacific and emerging regions. Different positions towards gambling. Industry stakeholder mapping. Reflection Practice.

Learning outcomes: L02

Week 5
Seminar

Development of Gambling in Australia - Guest Speaker TBA

Position towards gambling, historical developments and characteristics of the industry.

Learning outcomes: L02, L04

Week 6
Seminar

Integrated Resorts Management - Guest Speaker TBA

A destination, Design, Servicescape, and Service Quality.

Learning outcomes: L02, L04

Week 7
Seminar

The Debate on Gambling

Negative and Positive Socio-Economic Impacts.

Learning outcomes: L03, L05

Week 8
Seminar

Gamification & Normalization. Guest Speaker - TBA.

Consumer Behaviour and Problem Gambling. Case-based learning. Reflective Practice.

Learning outcomes: L03, L04, L05

Week 9
Seminar

Casino Development Boardroom Discussion

Assessment 1.

Learning outcomes: L03, L04, L05

Mid Sem break
No student involvement (Breaks, information)

IN-SEMESTER BREAK

No lecture or tutorials during the in-semester break

Week 10
Seminar

Gambling Marketing

Advertisements, Promotions, Premium player segment, Loyalty programs. Public Holiday. Work through the self-paced activity. Check Blackboard for more details.

Learning outcomes: L01, L02, L03, L04

Week 11
Seminar

Gambling in Sports. Guest Speaker - TBA.

Sports wagering market, marketing and regulatory frameworks.

Learning outcomes: L02, L03, L04

Week 12
Seminar

Gambling in Racing

Race wagering market, marketing, ethical issues and regulatory frameworks.

Learning outcomes: L03, L04, L05

Week 13
Seminar

The Modern Remote Gambling

Technology Revolution and Risks. Bring it all together.

Learning outcomes: L02, L04

Policies and procedures

University policies and procedures apply to all aspects of student life. As a UQ student, you must comply with University-wide and program-specific requirements, including the:

Learn more about UQ policies on my.UQ and the Policy and Procedure Library.