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Course profile

Visitor Experience and Marketing (TOUR1002)

Study period
Sem 2 2025
Location
St Lucia
Attendance mode
In Person

Course overview

Study period
Semester 2, 2025 (28/07/2025 - 22/11/2025)
Study level
Undergraduate
Location
St Lucia
Attendance mode
In Person
Units
2
Administrative campus
St Lucia
Coordinating unit
Business School

This course examines visitor psychology in tourism, hospitality and event contexts and focuses on the design and marketing of visitor experiences and environments. Students in the course will analyse visitors' motivations to engage in tourist experiences, visitor decision making, and marketing in tourism, hospitality and event contexts.

Visitor Experience and Design will introduce you to a series of visitor experience design concepts and research approaches. This course will combine perspectives from anthropology, sociology, social psychology, tourism, events, hospitality, consumer behaviour and human geography as a basis for understanding visitor experiences. It will also provide you with an understanding of how an individual's internal factors can result in them making a decision to (or to not) choose a visitor experience.ᅠ

Course requirements

Assumed background

There are no pre-requisites for this first year course Visitor Experience Design ᅠ(TOUR1002).ᅠ

Incompatible

You can't enrol in this course if you've already completed the following:

TOUR2001

Course contact

Course staff

Lecturer

Tutor

Timetable

The timetable for this course is available on the UQ Public Timetable.

Additional timetable information

Please note: Teaching staff doᅠnotᅠhave access to the timetabling system to help with class allocation. Therefore, should you need help with your timetable and/or allocation of classes, please ensure you email business.mytimetable@uq.edu.au from your UQ student email account with the following details:

  • Full name
  • Student ID
  • Course Code

Aims and outcomes

This course aims to examine visitor psychology in tourism, hospitality and events contexts and focuses on the design of visitor experiences. This course aims to analyse visitors' motivations to engage in tourism experiences, visitor decision making, and marketing in tourism, hospitality and events contexts. The knowledge obtained from this course will provide students with a solid foundation for understading visitor experience design.

Assessment

Assessment summary

Category Assessment task Weight Due date
Paper/ Report/ Annotation Visitor Experience Appraisal 20%

29/08/2025 4:00 pm

Presentation Presentation
  • In-person
30%

PPT slides Due 4 PM 12/09/2025

In-class presentation during Tutorials 15/09/2025 - 26/09/2025

Paper/ Report/ Annotation Visitor Experience Redesign Report 50%

31/10/2025 4:00 pm

Assessment details

Visitor Experience Appraisal

Mode
Written
Category
Paper/ Report/ Annotation
Weight
20%
Due date

29/08/2025 4:00 pm

Learning outcomes
L01, L02

Task description

Visitor experiences can provide great value; however, they can sometimes be outdated or irrelevant and can also fail to make the most of attracting potential targeted visitors. New competitors or substitute products may also become available. Therefore, plans need to be continually refreshed to ensure that the visitor experience is competitive and relevant to target markets.

Select an experience provider (real) and conduct an appraisal of an existing experience. You will incorporate demographics, geographics, psychographics and decision making from a visitor perspective to appraise the experience. This must be a recent experience that you have had, and you will need photos taken by you (preferably with you in it) at the site/venue.

Visitor Experiences sites can include:

  • A theme park, zoo, aquarium, botanical gardens or cultural attraction
  • An interpretation centre, museum, art gallery, heritage/historic site
  • A winery, brewery, working farm
  • A festival or event
  • Other (check with your Tutor)

In your experience appraisal, you are to identify an experience and explain the reason for the need for its redesign. This could be for reasons such as a changing market (eg, consider the SCEPTICAL factors), need for refurbishment, change in venue, growth/decline. Whatever you feel is appropriate based on your research.

You then need to focus on a market segment/s that you will target with your redesign experience in your appraisal. It is suggested that you consider one important target market. Explain how they would be relevant to the redesign. This is crucial. If the segments do not match the redesign, the appraisal is meaningless. You also need to think of your segments’ motivations. Tip: Use one of the motivation theories or models from class, but don't mix and match!

Further information will be provided on Blackboard and in Tutorials.

Artificial Intelligence (AI) and Machine Translation (MT) are emerging tools that may support students in completing this assessment task. Students may appropriately use AI and/or MT in completing this assessment task. Students must clearly reference any use of AI or MT in each instance. A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct.

Submission guidelines

This experience appraisal is to be submitted via Turnitin.

Deferral or extension

You may be able to apply for an extension.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Presentation

  • In-person
Mode
Oral
Category
Presentation
Weight
30%
Due date

PPT slides Due 4 PM 12/09/2025

In-class presentation during Tutorials 15/09/2025 - 26/09/2025

Learning outcomes
L01, L02

Task description

This presentation provides an opportunity for you to showcase your findings from Assessment 1 (Visitor Experience Appraisal) and receive feedback from your tutor and peers. The goal is to present your analysis of the visitor experience using the Customer Journey Map (CJM) and Experience Economy Framework (Pine & Gilmore, 1999), justifying the need for the redesign and focusing on key touchpoints before and after the proposed changes.

Task Structure:

Your presentation should include the following:

Part 1: Background

  • Describe the site: Provide an overview of the attraction you are redesigning.
  • Where is it?
  • What is its purpose?
  • Who is the current target market?

Part 2: Current Customer Journey Map (CJM)

  • Outline the current visitor experience journey: Identify and highlight the issues and areas of improvement.
  • Customer/Visitor Journey Map (CJM): Present a visual representation of the current customer journey and touchpoints. This should reflect the visitor’s views at each stage of their journey, helping to understand the ecosystem and identify “moments of truth” where improvements are needed.
  • Provide a diagram of your CJM. 

Part 3: Experience Economy Framework

Refer to the Experience Economy Framework (Pine & Gilmour, 1999), which includes the ‘experience realms’ of 1) Entertainment, 2) Education, 3) Escape, and 4) Aesthetics to help you explain and justify why you believe this visitor experience needs to be redesigned. You do not need to refer to all four realms, only those that have relevance to your experience redesign justification. Also, briefly note who the target market/s might be for the new redesigned experience.

  • Explain and justify how the current visitor experience fits within the experience realms.
  • Use the model to show how a redesign can address weaknesses or enhance the experience in certain realms (e.g., entertainment, education, escape, or aesthetics).
  • Briefly identify the target market(s) for the redesigned experience and link them to the relevant realms from the Experience Economy model.

Part 4: Q&A Based on the Presentation

Visual Aid:

PowerPoint (PPT):

  • The presentation should consist of no more than 5 slides that visually support your argument using photos and a CJM diagram only. 
  • You are not required to include text on the slides—photos should speak for themselves.
  • The photos must be taken by you, and you can or cannot be in the photos. The key is that the photos should be original and taken during your visit to the site.

Further information will be provided on Blackboard and in Tutorials.

Please Note: The presentation will be recorded for marking purposes.

Artificial Intelligence (AI) and Machine Translation (MT) are emerging tools that may support students in completing this assessment task. Students may appropriately use AI and/or MT in completing this assessment task. Students must clearly reference any use of AI or MT in each instance. A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct.

Submission guidelines

Submit slides via Turnitin

Deferral or extension

You may be able to apply for an extension.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Visitor Experience Redesign Report

Mode
Written
Category
Paper/ Report/ Annotation
Weight
50%
Due date

31/10/2025 4:00 pm

Learning outcomes
L03, L04

Task description

As the Experience Design Manager of your site, you will now create a redesign proposal based on the feedback and insights gathered in the previous assessments.

The proposal should focus on improving the existing experience based on the core concepts from the course, such as the Orchestra Model, Experiencescape, Visitor Management, and Interpretation. You will present a clear and professional plan to enhance visitor engagement, operational efficiency, and overall visitor satisfaction.

The proposal should be presented as a formal business document, with a focus on practical, actionable strategies. Your proposal will include an implementation plan, expected outcomes, and a timeline, allowing you to demonstrate both your analytical skills and your ability to think strategically in a business context.

The entire report (proposal) should be presented creatively, integrating infographics within the report itself. The visuals should be part of the document to enhance the reader’s understanding and engagement, not as a separate document. You are encouraged to make the proposal visually appealing while maintaining its professional and business-focused structure. (Examples will be provided during the tutorials.) 

Proposal Structure:

Executive Summary

Provide a brief summary of the proposal, outlining the current challenges, the proposed changes, and the expected outcomes of the redesign.

Introduction to the Site

In this section, provide an overview of the site you are redesigning. Include details such as the name, description, location, and current visitor experience. Highlight the target market of the site.

Current Visitor Experience and Challenges

Analyse the current visitor experience, identifying key challenges (e.g., overcrowding, lack of engagement). Include the Orchestra Model (Current) to explain how the five elements (sensory, affective, cognitive, behavioural, relationships) apply to the current experience.

Consider including this as a table. 

Proposed Redesign Strategy

Present the proposed redesign strategy, addressing improvements in:

  • Orchestra Model (Redesign): Focus on one element (sensory, affective, cognitive, behavioural, relationships) to enhance. 
  • Experiencescape: Propose physical or environmental changes to improve visitor flow and engagement. (See Bitner, 1992) servicescape- (ambient conditions, spatial layout).
  • Visitor Management: Offer strategies to optimise queues, crowding, and staff interactions.
  • Interpretation: Suggest improvements in how information is shared with visitors (e.g., digital displays, storytelling).

Implementation Plan

In this section, provide a clear timeline of key milestones for the proposed redesign. Since this is a smaller-scale redesign, the milestones should focus on immediate actions that are achievable within a short to medium timeframe.

Post-Experience Outcomes 

You should also describe how you will evaluate, monitor and improve experience quality and visitor satisfaction. What will you do to encourage repeat business or to develop an ongoing relationship with visitors? How will you help visitors create, share and recall positive memories of their experiences?

References 

A Reference List should be included in APA7 style. As a bare minimum, a pass assignment should contain at least ten (10) references from a variety of sources, including websites, books, reports, journal articles and other sources.

Further information will be provided on Blackboard and in Tutorials.

Artificial Intelligence (AI) and Machine Translation (MT) are emerging tools that may support students in completing this assessment task. Students may appropriately use AI and/or MT in completing this assessment task. Students must clearly reference any use of AI or MT in each instance. A failure to reference generative AI or MT use may constitute student misconduct under the Student Code of Conduct.

Submission guidelines

This experience design project is to submitted via Turnitin.

Deferral or extension

You may be able to apply for an extension.

Late submission

A penalty of 10% of the maximum possible mark will be deducted per 24 hours from time submission is due for up to 7 days. After 7 days, you will receive a mark of 0.

Course grading

Full criteria for each grade is available in the Assessment Procedure.

Grade Cut off Percent Description
1 (Low Fail) 0 - 29

Absence of evidence of achievement of course learning outcomes.

2 (Fail) 30 - 46

Minimal evidence of achievement of course learning outcomes.

3 (Marginal Fail) 47 - 49

Demonstrated evidence of developing achievement of course learning outcomes

4 (Pass) 50 - 64

Demonstrated evidence of functional achievement of course learning outcomes.

5 (Credit) 65 - 74

Demonstrated evidence of proficient achievement of course learning outcomes.

6 (Distinction) 75 - 84

Demonstrated evidence of advanced achievement of course learning outcomes.

7 (High Distinction) 85 - 100

Demonstrated evidence of exceptional achievement of course learning outcomes.

Additional course grading information

Grades will be allocated according to University-wide standards of criterion-based assessment.


Supplementary assessment

Supplementary assessment is available for this course.

Learning resources

You'll need the following resources to successfully complete the course. We've indicated below if you need a personal copy of the reading materials or your own item.

Library resources

Find the required and recommended resources for this course on the UQ Library website.

Additional learning resources information

You should familiarise yourself with journal articles that are available from the University of Queensland's library website. Articles that are published online in the following journals are recommended to be read:

  • Annals of Tourism Research
  • Event Management
  • Journal of Destination Marketing & Management
  • Journal of Hospitality and Tourism Management
  • Journal of Travel Research
  • Journal of Vacation Marketing
  • Tourism Management

Learning activities

The learning activities for this course are outlined below. Learn more about the learning outcomes that apply to this course.

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Learning period Activity type Topic
Week 1
Lecture

Introduction & Overview

Introduction to Visitor Experience

Learning outcomes: L01, L02

Week 2
Lecture

Understanding Visitors: Demographics & Geographics

Understanding the key components of demographics and geographics

Learning outcomes: L01, L02

Tutorial

Introduction to Visitor Experience

New business environment and trends in experience design.

Course Orientation and Discussion of Assessment.

Learning outcomes: L01, L02

Week 3
Lecture

Understanding visitors: Psychographics

Understanding the core constructs of psychographics

Learning outcomes: L01, L02

Tutorial

Understanding Demographics

Understanding demographics

Learning outcomes: L01, L02, L04

Week 4
Lecture

Understanding Visitor: Motivations

Applying motivation theory to visitor experience design

Learning outcomes: L01, L02, L03, L04

Tutorial

Understanding Visitor Psychographics

Personality Traits and preferences exercises.

Learning outcomes: L01, L02, L03, L04

Week 5
Lecture

Understanding Visitors: Perceptions & Decision Making

How perceptions influence visitor experience and understanding decision making theory

Learning outcomes: L01, L02, L04

Tutorial

Understanding Visitor Motives

Motivation based case studies

Destination Image exercises

Learning outcomes: L01, L02, L04

Week 6
Lecture

Experience Design: Experience Economy & CJM

Understanding the experience economy and the Customer Journey Map

Learning outcomes: L01, L03

Tutorial

Experience Design

Activities on Experience Economy and CJM

Learning outcomes: L01, L02, L04

Week 7
Lecture

Experience Design: Orchestra Model

Understanding design Models: Orchestra Model

Learning outcomes: L03, L04

Tutorial

Experience Design

Activities on the Orchestra Model

Learning outcomes: L01, L03

Week 8
Lecture

Experience Design: Experience-Scapes

Applying Experience-scapes to design and redesigning visitor experiences

Learning outcomes: L03, L04

Tutorial

Presentations

Assessment 2 Presentations

Learning outcomes: L01, L02

Week 9
Lecture

Experience Design: Storytelling and Co-creation

Understanding how storytelling and co-creation improves visitor experiences

Learning outcomes: L03, L04

Tutorial

Presentations

Assessment 2 Presentations

Learning outcomes: L01, L02

Mid Sem break
No student involvement (Breaks, information)

In-Semester Break

Break

Week 10
Lecture

Managing Experiences: Visitor Interpretation & Staff Training

Understanding how visitor interpretation and staff involvement improves visitor experiences

Learning outcomes: L03, L04

Tutorial

Experience Design

Experience Design activities on Experience-scapes

King's Birthday Public Holiday - Monday 6 Oct 2025 - Check Blackboard for announcements about affected classes.

Learning outcomes: L03, L04

Week 11
Lecture

Managing Experiences: Crowds, Queues, Risks & Redesign Implementation Plan

Understanding Crowds, Queues, Risks & how to create an Implementation Plan

Learning outcomes: L01, L03, L04

Tutorial

Managing Experiences

Interpretation exercise, storytelling and crowd management - flow of visitors.

Learning outcomes: L03, L04

Week 12
Lecture

Post-Experience Outcomes

Understanding how to evaluate visitor experiences

Learning outcomes: L03, L04

Tutorial

Post-Experience Outcomes

Methods of evaluation and infographic design activity

Learning outcomes: L03, L04

Week 13
Lecture

Review & Consolidation

Review of all content and consolidation of materials.

Learning outcomes: L01, L02, L03, L04

Tutorial

Consultations

Consultation for Assessment 3.

Learning outcomes: L01, L02, L03, L04

Policies and procedures

University policies and procedures apply to all aspects of student life. As a UQ student, you must comply with University-wide and program-specific requirements, including the:

Learn more about UQ policies on my.UQ and the Policy and Procedure Library.